2024

    Conferences

  • Ivan Perez-Colado, Manuel Freire, Antonio Calvo-Morata, Víctor Manuel Pérez-Colado, Baltasar Fernández-Manjón (2024): AI as yet another tool in undergraduate student projects: preliminary results. EDUCON2024 – IEEE Global Engineering Education Conference (8-11 May 2024) Kos, Greece.
  • Antonio Calvo-Morata, Niklas Humble, Peter Mozelius, Rasmus Pechuel, Baltasar Fernández-Manjón (2024): Games for coding to attract new students to STEM. EDUCON2024 – IEEE Global Engineering Education Conference (8-11 May 2024) Kos, Greece.

  • 2023

    Journal

  • Alma Barrera, Cristina Alonso-Fernández, Víctor Manuel Pérez-Colado, Baltasar Fernández-Manjón (2023): Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame. Education Sciences, DOI: 10.3390/educsci13101004.
  • Alma Barrera, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2023): Systematic literature review of digital resources to educate on gender equality. Education and Information Technologies. 2023, DOI: 10.1007/s10639-022-11574-8.
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2023): Evidence-based evaluation of a serious game to increase bullying awareness. Interactive Learning Environments, 2020. [JCR 2020, Impact Factor: 3.928, Q1, 43/264 in EDUCATION & EDUCATIONAL RESEARCH]. DOI: 10.1080/10494820.2020.1799031.
  • Conferences

  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Antonio Calvo-Morata, Rubén Santa Cruz Píriz, Baltasar Fernández-Manjón (2023): Using New AI-Driven Techniques to Ease Serious Games Authoring. IEEE Frontiers in Education Conference (FIE), College Station, TX, USA, 2023, pp. 1-9. DOI: 10.1109/FIE58773.2023.10343021.
  • Antonio Calvo-Morata, Baltasar Fernández-Manjón (2023): Serious Games for Social Problems. 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21–23, 2022, DOI: 10.1007/978-3-031-33023-0_9.
  • Manuel Freire, Antonio Calvo-Morata, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2023): Bootstrapping Serious Games to Assess Learning Through Analytics. EDUCON2023 – IEEE Global Engineering Education Conference (1-4 May 2023) Kuwait.
  • Other

  • Ivan Perez-Colado (2023): Contribuciones a la adopción de los juegos serios como herramientas educativas mediante técnicas de analíticas de aprendizaje. Tesis doctoral. Febrero 2023. Universidad Complutense de Madrid.

  • 2022

    Journal

  • Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2022): Scoping review of bioelectrical signals uses in videogames for evaluation purposes.. IEEE ACCESS. October 2022, DOI: 10.1109/ACCESS.2022.3213070 [JCR 2021 IF 3.476, 79/164, Q2 in INFORMATION SCIENCE & LIBRARY SCIENCE]..
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2022): Game Learning Analytics: Blending visual and data mining techniques to improve serious games and to better understand players learning. Journal of Learning Analytics. Volume 9(3), 32–49. https://doi.org/10.18608/jla.2022.7633, https://learning-analytics.info/index.php/JLA/article/view/7633/7669 [JCR 22022, Impact Fator 3.9, 27/742 educational journals].
  • Conferences

  • Alma Barrera, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2022): Acceptance evaluation of a serious game to address gender stereotypes in Mexico. The 7th Annual International Symposium on Emerging Technologies for Education in conjunction with ICWL 2022 (SETE 2022), 22-23 November, 2022, La Laguna, Spain.
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2022): Using e-Learning Standards to Improve Serious Game Deployment and Evaluation. EDUCON2022 – IEEE Global Engineering Education Conference.
  • Other

  • Víctor Manuel Pérez-Colado (2022): Contribuciones en la Creación y Aplicabilidad de Juegos Serios (Serious Games) en el Ámbito del Geoposicionamiento. Tesis doctoral. Junio 2022. Universidad Complutense de Madrid.
  • Alba Torrego Gonzalez, Baltasar Fernández-Manjón (2022): Tendencias didácticas y tecnológicas en un contexto de pandemia y pospandemia COVID-19. Documentos de trabajo 68 / 2022, Fundación Carolina. Disponible en https://www.fundacioncarolina.es/wp-content/uploads/2022/06/DT_FC_68.pdf.

  • 2021

    Journal

  • Javier Bravo-Agapito, Sonia J. Romero, Sonia Pamplona (2021): Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study. Computers in Human Behavior, ISSN: 0747-5632, Vol.: 115, Págs.: 106595. DOI: https://doi.org/10.1016/J.CHB.2020.106595. Acceso abierto: No. [JCR: JIF: 8.957, Q1 PSYCHOLOGY, MULTIDISCIPLINARY (11/148), SSCI] [JCI: 2.59, Q1 PSYCHOLOGY, MULTIDISCIPLINARY (16/211)] [Scopus FWCI (2024): 4.33, Dimensions FCR(2024): 20.64].
  • F. David Guillén-Gamez, María J. Mayorga-Fernández, Javier Bravo-Agapito, David Escribano-Ortiz (2021): Analysis of Teachers’ Pedagogical Digital Competence: Identification of Factors Predicting Their Acquisition. Technology, Knowledge and Learning, ISSN: 2211-1670, Vol.: 26, Núm.: 3, Págs.: 481-498. DOI: https://doi.org/10.1007/S10758-019-09432-7. Acceso abierto: Sí, Ruta diamante [SJR: impacto: 1.138, Q1 Education (139/1441)] [JCI: 1.93, Q1 EDUCATION & EDUCATION RESEARCH (53/743)] [Scopus FWCI: 11.57, Dimensions FCR: 69.54].
  • Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2021): Improving evidence-based assessment of players using serious games. Telematics and Informatics, Volume 60, July 2021 [JCR 2020 IF 6.182, 11/86, Q1 in INFORMATION SCIENCE & LIBRARY SCIENCE]. DOI: 10.1016/j.tele.2021.101583.
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2021): Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. Telematics and Informatics, Volume 60, July 2021, [JCR 2020 IF 6.182, 11/86, Q1 in INFORMATION SCIENCE & LIBRARY SCIENCE]. DOI: 10.1016/j.tele.2021.101568.
  • Conferences

  • Iris Celorrio Aguilera, Manuel Freire (2021): Creating Serious STEM Games by combining a Game Platform and Mathematical Software. 2021 International Conference on Advanced Learning Technologies (ICALT) DOI: 10.1109/ICALT52272.2021.00028.
  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2021): Democratizing Game Learning Analytics for Serious Games. de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. pp 164-173. Springer, Cham. https://doi.org/10.1007/978-3-030-92182-8_16.
  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2021): A Tool Supported Approach for Teaching Serious Game Learning Analytics. IEEE Frontiers in Education.
  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2021): Extending Narrative Serious Games Using Ad-Hoc Mini-games. Advances in Web-Based Learning – International Conference on Web-Based Learning (ICWL 2021) DOI: 10.1007/978-3-030-90785-3_6.
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2021): e-learning Standards in Game-Based Learning?. in 21th International Conference on Advanced Learning Technologies (ICALT 2021).
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2021): Data science meets standardized game learning analytics. IEEE Global Engineering Education Conference (EDUCON), 21-23 April 2021, Vienna, Austria.
  • Other

  • Cristina Alonso-Fernández (2021): Improving serious games evaluation by applying learning analytics and data mining techniques. Mejorando la evaluación de juegos serios aplicando analíticas de aprendizaje y técnicas de minería de datos.. Tesis doctoral. Junio 2021. Universidad Complutense de Madrid.

  • 2020

    Journal

  • Javier Bravo-Agapito, Claire F. Bonilla, Isaac Seoane (2020): Data mining in foreign language learning. Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery, ISSN: 1942-4795, Vol.: 10, Núm.: 1, Págs.: e1287. DOI: https://doi.org/10.1002/WIDM.1287. Acceso abierto: No. [JCR: JIF: 7.25, Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE (19/139), SCIE] [JCI: 0.93, Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE (52/175)] [Scopus FWCI(2024): 0.24, Dimensions FCR(2024): 2.55].
  • Sonia J. Romero, Xavier G. Ordóñez, F. David Guillén-Gamez, Javier Bravo-Agapito (2020): Attitudes toward technology among distance education students: Validation of an explanatory model. Online Learning Journal, ISSN: 2472-5730, Vol.: 24, Núm.: 2, Págs.: 59-75. DOI: https://doi.org/10.24059/OLJ.V24I2.2028. Acceso abierto: Sí, Ruta diamante, Sello DOAJ. [SJR: impacto: 1.182, Q1 Education (151/1693)] [JCI: 1.32, Q1 EDUCATION & EDUCATION RESEARCH (161/724)] [Scopus FWCI (2024): 2.38, Dimensions FCR(2024): 13.66].
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2020): Serious games to prevent and detect bullying and cyberbullying: a systematic serious games and literature review. Computers & Education, Volume 157, November 2020, [2020 IF 8.538 JCR, 7/112, Q1 in COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS]. DOI: 10.1016/j.compedu.2020.103958.
  • Cristina Alonso-Fernández, Ivan Perez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2020): Aplicaciones de Simva para simplificar la validación y el despliegue de juegos serios. Versión Abierta Español Portugués de IEEE Revista Iberoamericana de Tecnologías del Aprendizaje (VAEP-RITA).
  • Cristina Alonso-Fernández, Ivan Perez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2020): Applications of Simva to simplify serious games validation and deployment. IEEE Revista Iberoamericana de Tecnologías del Aprendizaje (RITA), Volume 15 , Issue 3. DOI: 10.1109/RITA.2020.3008117.
  • Cristina Alonso-Fernández, Iván Martínez-Ortiz, Rafael Caballero, Manuel Freire, Baltasar Fernández-Manjón (2020): Predicting students’ knowledge after playing a serious game based on learning analytics data: A case study. Journal of Computer Assisted Learning, vol. 36, no. 3, pp. 350-358, June 2020. [JCR 2020, Impact Factor: 3.862, Q1, 45/264 in Education & Educational Research]. DOI: 10.1111/jcal.12405.
  • Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2020): Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies, vol. 13, no. 1, pp. 186-197, 1 Jan.-March 2020. DOI: 10.1109/TLT.2018.2879354 [JCR 2018, Impact Factor: 2,315, 46/243, Q1 in EDUCATION & EDUCATIONAL RESEARCH].
  • Conferences

  • Ivan Perez-Colado, Iván Martínez-Ortiz, Manuel Freire, Wishnu Prasetya, Baltasar Fernández-Manjón (2020): Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI. X International Conference on VIRTUAL CAMPUS. Tetouan (Morocco), 3-5 December 2020..
  • Alma Barrera, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2020): Review of serious games to educate on gender equality. Technological Ecosystems for Enhancing Multiculturality (TEEM), 21-23 October 2020, Salamanca (Spain).
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2020): A scalable architecture for one-stop evaluation of serious games. Games and Learning Alliance conference, GaLA 2020 (9th edition).
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2020): Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) 2161-377X/20/$31.00 ©2020 IEEE DOI 10.1109/ICALT49669.2020.00039.
  • Other

  • Antonio Calvo-Morata (2020): Uso de Técnicas de Learning Analytics para la Validación, Mejora y Aplicación de Juegos Serios en la Clase Aplicado al Ciberbullying. Tesis doctoral. Noviembre 2020. Universidad Complutense de Madrid..

  • 2019

    Journal

  • Álvaro Ortigosa, Rosa M. Carro, Javier Bravo-Agapito, David Lizcano, Juan J. Alcolea, Óscar Blanco (2019): From Lab to Production: Lessons Learnt and Real-Life Challenges of an Early Student-Dropout Prevention System. IEEE Transactions on Learning Technologies, ISSN: 1939-1382, Vol.: 12, Núm.: 2, Págs.: 264-277, Acceso abierto: No. DOI: https://doi.org/10.1109/TLT.2019.2911608. [JCR: JIF: 2.714, Q1 EDUCATION & EDUCATION RESEARCH (36/263), SSCI] [JCI: 1.6, Q1 EDUCATION & EDUCATION RESEARCH (107/723)] [Scopus FWCI(2024): 2.91 , Dimensions FCR(2024): 10.59].
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase. Versión Abierta Español Portugués de IEEE Revista Iberoamericana de Tecnologías del Aprendizaje (VAEP-RITA), Noviembre 2019. Volumen 7, Número 4 Pags.175-184.
  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Simplifying the Creation of Adventure Serious Games with Educational-Oriented Features. Journal of Educational Technology & Society, Vol. 22, No. 3 (July 2019), pp. 32-46.
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. Journal of Universal Computer Science, Vol. 25, No. 12, pp. 1507-1530. [JCR-SCIE 2018, IF 0.910 Computer Science - Theory & Methods, JCR 2019, IF 0.701, 97/108, Q4 in COMPUTER SCIENCE, SOFTWARE ENGINEERING].
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Game Learning Analytics, Facilitating the Use of Serious Games in the Class. IEEE Revista Iberoamericana de Tecnologías del Aprendizaje (RITA), November 2019. DOI: 10.1109/RITA.2019.2952296.
  • Ana Rus Cano, Alvaro Garcia-Tejedor, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2019): Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users. IEEE Access, Volume 7, Pages 123820-123829. [JCR 2019, Impact Factor: 3.745, Q1, 35/156 Q1 in COMPUTER SCIENCE, INFORMATION SYSTEMS]. DOI: 10.1109/ACCESS.2019.2938365.
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Applications of data science to game learning analytics data: a systematic literature review. Computers & Education, Volume 141, November 2019, 103612 [JCR 2019 IF 5.296, 11/109, Q1 in COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS]. DOI: 10.1016/j.compedu.2019.103612.
  • Cristina Alonso-Fernández, Ana Rus Cano, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Lessons learned applying learning analytics to assess serious games. Computers in Human Behavior, Volume 99, October 2019, Pages 301-309 [JCR 2019 IF 5.003, 4/89, Q1 in PSYCHOLOGY, EXPERIMENTAL]. DOI: 10.1016/j.chb.2019.05.036.
  • Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Applicability of a cyberbullying videogame as a teacher tool: comparing teachers and educational sciences students. IEEE Access, DOI: 10.1109/ACCESS.2019.2913573 [JCR 2018, Impact Factor: 4.098, Q1, 23/155 Q1 in COMPUTER SCIENCE, INFORMATION SYSTEMS].
  • Conferences

  • Antonio Calvo-Morata, Concha García-Diego, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Conectado in the classroom: applying a video game for the prevention of bullying at the school. 12th annual International Conference of Education, Research and Innovation (ICERI 2019), 11th - 13th November, 2019, Seville (Spain)..
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Simplifying the validation and application of games with Simva. The 4th International Symposium on Emerging Technologies for Education In conjunction with ICWL 2019 (SETE 2019), 23-25 September, 2019, Magdeburg, Germany.
  • Cristina Alonso-Fernández, Ivan Perez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Using Simva to evaluate serious games and collect game learning analytics data. Learning Analytics Summer Institute Spain (LASI-Spain), 27-28 June 2019, Vigo, Spain.
  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): uAdventure: Simplifying Narrative Serious Games Development. The 19th IEEE International Conference on Advanced Learning Technologies - (ICALT 2019) Maceió-AL, Brazil.
  • Ivan Perez-Colado, Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2019): Simva: Simplifying the scientific validation of serious games. 19th IEEE International Conference on Advanced Learning Technologies (ICALT), 15-18 July 2019, Maceió-AL, Brazil.
  • Iván Martínez-Ortiz, Ivan Perez-Colado, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernández-Manjón (2019): From heterogeneous activities to unified analytics dashboards. IEEE Global Engineering Education Conference (EDUCON), 9–11 April, 2019, Dubai, UAE. DOI: 10.1109/EDUCON.2019.8725222.
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2019): Game Learning Analytics for Educators. IEEE Global Engineering Education Conference (EDUCON), 9–11 April, 2019, Dubai, UAE.
  • Other

  • Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2019): Fomentando la igualdad con juegos serios. Presentación en la sesión de eMadrid del SIMO Educación 2019 (5 de noviembre de 2019).
  • Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Manuel Freire, Cristina Alonso-Fernández, Ivan Perez-Colado, Antonio Calvo-Morata, Víctor Manuel Pérez-Colado (2019): xAPI Application Profile for Serious Games (pptx). This presentation provides details about xAPI, its application to Serious Games with the xAPI-SG profile and specific examples on how to capture data from serious games using the standard..

  • 2018

    Journal

  • Javier Bravo-Agapito, Aurora Centellas, Raquel Aguayo (2018): Nuevos entornos abiertos de aprendizaje para la enseñanza de lenguas extranjeras. ¿Son capaces los MOOC de generar un cambio metodológico?. Revista Tecnología, Ciencia y Educación, ISSN: 2444-250X, Número: 9, Páginas: 113-145. DOI: https://doi.org/10.51302/TCE.2018.176. Acceso abierto: Sí, Ruta diamante. [Dialnet: impacto: 0.27, Q2, EDUCACIÓN (93/241)] [Dimensions: FCR(2024): 0.58].
  • Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Conectado: A Serious Game to Raise Awareness of Bullying and Cyberbullying in High Schools. Educational Communications and Technology, Issue 3, 2018, pages 59 to 64 (original published in Chinese).
  • Ana Rus Cano, Alvaro Garcia-Tejedor, Baltasar Fernández-Manjón (2018): Using Game Learning Analytics for Validating the Design of a Learning Game for Adults with Intellectual Disabilities. The British Journal of Educational Technology (in press) [Q1, 2017 Impact factor: 2.588 ISI Journal Citation Reports © Ranking: 2018:31/243 (Education & Educational Research)].
  • Humberto Cortés, Antonio Navarro (2018): Enterprise WAE: A Lightweight UML Extension for the Characterization of the Presentation Tier of Enterprise Applications with MDD-based Mockup Generation. International Journal of Software Engineering and Knowledge Engineering, IJSEKE. In press. ISI JCR SCI, Computer Science-Software Engineering: 0,240. 101/106: Q4.
  • Ángel Serrano-Laguna, Borja Manero, Manuel Freire, Baltasar Fernández-Manjón (2018): A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. Multimedia Tools and Applications 77 (2), pp. 2849-2871 [Impact Factor JCR (2018): 2.101; (Q2) 40/107 in“Computer Science, Software Engineering”] DOI 10.1007/s11042-017-4467-6 http://link.springer.com/article/10.1007/s11042-017-4467-6.
  • Conferences

  • Dan-Cristian Rotaru, Sara García-Herranz, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Mª Carmen Díaz-Mardomingo (2018): Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and Technologies for Social Good.
  • Cristina Alonso-Fernández, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Improving serious games analyzing learning analytics data: lessons learned. Games and Learning Alliance conference (GALA Conf), December 5-7, 2018, Palermo, Italy.
  • Cristina Alonso-Fernández, Ana Rus Cano, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Applications of Learning Analytics to assess Serious Games (extended abstract). 2nd Annual Learning & Student Analytics Conference (LSAC), October 22-23, 2018, Amsterdam, The Netherlands.
  • Ivan Perez-Colado, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Multi-level Game Learning Analytics for Serious Games. VS Games 2018. 10th International Conference on Virtual Worlds and Games for Serious Applications. 5. - 7. September, Würzburg, Germany.
  • Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Making understandable Game Learning Analytics for teachers. 17th International Conference on Web-based Learning (ICWL 2018), August 22nd - 24th, 2018, ChiangMai, Thailand.
  • Víctor Manuel Pérez-Colado, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Learning analytics for location-based serious games. IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018, Santa Cruz de Tenerife, Canary Islands, Spain..
  • Ivan Perez-Colado, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Game Learning Analytics is not informagic!. IEEE Global Engineering Education Conference (EDUCON), April 18-20, 2018, Santa Cruz de Tenerife, Canary Islands, Spain.
  • Other

  • Manuel Freire, Iván Martínez-Ortiz, Cristina Alonso-Fernández, Ivan Perez-Colado, Baltasar Fernández-Manjón (2018): BEACONING D4.7 - Game analytics and adaptation components reference implementation. Deliverable D4.7 - Game analytics and adaptation components reference implementation of H2020 BEACONING Project.

  • 2017

    Journal

  • David Martínez-Pernía, Javier Núñez-Huasaf, Ángel del Blanco, Amparo Ruiz-Tagle, Juan Velásquez, Mariela Gomez, Carl Blesius, Agustin Ibañez, Baltasar Fernández-Manjón, Andrea Slachevsky (2017): Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury. Journal of Biomedical Informatics, Volume 74, 2017, Pages 71-84, ISSN 1532-0464, http://dx.doi.org/10.1016/j.jbi.2017.08.012 [JCR IF(2017): 2.882, Q1].
  • Ángel del Blanco, Javier Torrente, Baltasar Fernández-Manjón, Pedro Ruiz, Manuel Giner (2017): Using a videogame to facilitate nursing and medical students first visit to the operating theatre. A randomized controlled trial. Nurse Education Today, 55 pp 45–53, doi:10.1016/j.nedt.2017.04.026, [IF 2,533, JCR, Q1, EDUCATION, SCIENTIFIC DISCIPLINES ].
  • Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious games. Computer Standards & Interfaces 50 (2017) 116–123, http://dx.doi.org/10.1016/j.csi.2016.09.014 [IF, 1,633, Q2 in COMPUER SCIENCE, SOFTWARE ENGINEERING].
  • Borja Manero, Javier Torrente, Clara Fernández-Vara, Baltasar Fernández-Manjón (2017): Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study. IEEE Transactions on Learning Technologies. Vol 10. Issue,2. Pags 236-246. ISSN: 1939-1382. DOI:10.1109/TLT.2016.2572702 [IF 2,26 JCR, Q1 in EDUCATION AND EDUCATIONAL RESEARCH]..
  • Conferences

  • Víctor Manuel Pérez-Colado, Ivan Perez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2017): Simplifying location-based serious game authoring. 5th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM) October 18 – 20, Universidad de Cádiz, Cádiz, Spain..
  • Cristina Alonso-Fernández, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2017): Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. Joint Conference on Serious Games (JCSG), 23-24 November 2017, Polytechnic University of Valencia, Spain..
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2017): Integrating learning analytics into a game authoring tool. ICWL 2017: 16th International Conference on Web-based Learning. Cape Town, South Africa, 20 September -22 September 2017..
  • Dan C. Rotaru, Baltasar Fernández-Manjón, Avni Katri, Rosemary H. Tambouret (2017): Developing gamified interactive content for medical training in cytopathology. GamiLearn 2017, 1st International Workshop on Gamification and Games for Learning June 5-6, 2017, Tenerife, Spain https://riull.ull.es/xmlui/handle/915/4777.
  • Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2017): uAdventure: The eAdventure reboot - Combining the experience of commercial gaming tools and tailored educational tools. IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece.
  • Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2017): Systematizing game learning analytics for serious games. IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece.
  • Other

  • Baltasar Fernández-Manjón, Cristina Alonso-Fernández, Ivan Perez-Colado, Manuel Freire, Iván Martínez-Ortiz (2017): BEACONING D2.3 - Dissemination results 1. Deliverable D2.3 – Dissemination results 1 of H2020 BEACONING Project.
  • Antonio Calvo-Morata, Baltasar Fernández-Manjón (2017): Conectado: Concienciando contra el cyberbullying mediante un videojuego educativo.. Revista Didáctica, Innovación y Multimedia, núm. 36 <http://dimglobal.net/revista36.htm>.
  • Antonio Calvo-Morata (2017): Videojuegos como Herramienta Educativa en la Escuela: Concienciando sobre el Ciberbullying. Final Master Thesis. Complutense University of Madrid, Faculty of Informatics.
  • Ángel Serrano-Laguna (2017): Mejorando la evaluación de juegos serios mediante el uso de analíticas de aprendizaje. Tesis Doctoral. Facultad de Informática. Universidad Complutense de Madrid..
  • Cristina Alonso-Fernández (2017): Applying data mining techniques to Game Learning Analytics. Final Master Thesis. Complutense University of Madrid, Faculty of Statistics..
  • Víctor Manuel Pérez-Colado (2017): Extendiendo uAdventure con funcionalidades de geoposicionamiento. Proyecto final de master.

  • 2016

    Journal

  • Antonio Navarro, Anayansi da Silva (2016): A metamodel-based definition of a conversion mechanism between SOAP and RESTful web services. Computer Standards & Interfaces 48: 49-70. ISI JCR SCI, Computer Science-Software Engineering: 1,268; 35/106: Q2 [http://www.sciencedirect.com/science/article/pii/S0920548916300204].
  • Manuel Freire, Baltasar Fernández-Manjón (2016): Metadata for Serious Games in Learning Object Repositories. IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE, VOL. 11, NO. 2, MAY 2016, pp 95-100.
  • Borja Manero, Javier Torrente, Manuel Freire, Baltasar Fernández-Manjón (2016): An instrument to build a gamer clustering framework according to gaming preferences and habits. Computers in Human Behaviour [IF 2.694 JCR, Q1 in PSYCOLOGY, EXPERIMENTAL]. Vol 62, 353-363. DOI:10.1016/j.chb.2016.03.085..
  • Conferences

  • Ana Rus Cano, Baltasar Fernández-Manjón, Alvaro Garcia-Tejedor (2016): Downtown, A Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities. IEEE 16th International Conference on Advanced Learning Technologies (ICALT) [DOI10.1109/ICALT.2016.46].
  • Humberto Cortés, Antonio Navarro (2016): MDD inclusion of navigational, structural and RBAC elements for JSF and ASP.NET MVC frameworks in UML models. TEEM 2016: 1025-1034. ACM Press.
  • Alejandro Romero, Cesar Diaz-Faes, Manuel González-Riojo, Antonio Calvo-Morata, Borja Manero (2016): Computers or tablets? Choosing devices for educational videogames. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conferenceon (pp. 1-8). IEEE..
  • Antonio Calvo-Morata, Dan C. Rotaru, Manuel Freire, Baltasar Fernández-Manjón (2016): Tools and Approaches for Simplifying Serious Games Development in Educational Settings. IEEE Global Engineering Education Conference (EDUCON), 10-13 April 2016, Abu Dhabi, UAE.
  • Ana Rus Cano, Baltasar Fernández-Manjón, Alvaro Garcia-Tejedor (2016): GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities. Conference: SGAMES 2016 - 6th EAI International Conference on Serious Games, Interaction and Simulation, Porto, Portugal.
  • Alejandro Romero, Manuel González-Riojo, Cesar Diaz-Faes, Borja Manero (2016): Videojuegos y teatro clásico: tan lejos y tan cerca. Reshaping Hispanic Cultures Instituto Cervantes Symposium on Recent Scholarship. Cervantes Institute at Harvard.12-14 May 2016..
  • Dan C. Rotaru, Baltasar Fernández-Manjón, Avni Katri, Rosemary H. Tambouret (2016): Design and Development of a Serious Game for Medical Training in Cytopathology. ACM Digital Heath 2016, 171-172, April 11-13, 2016, Montréal, QC, Canada http://dx.doi.org/10.1145/2896338.2896371.
  • Other

  • Borja Manero, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Manuel Freire (2016): BEACONING D2.1 - Dissemination and Communication Plan. Deliverable D2.1 – Dissemination and Communication Plan of H2020 BEACONING Project..
  • Manuel Freire, Baltasar Fernández-Manjón (2016): Metodología de Integración de Objetos de Aprendizaje Avanzados en Sistemas de E-Learning. Informe RIURE, Entregable D2.1., Red Iberoamericana de Repositorios Educativos (Red 513RT0471).
  • Baltasar Fernández-Manjón (2016): Gaming Learning Analytics: Contributing to the Serious Games Ecosystem. European Conference on Game Based Learning 2016. Slides of the keynote talk..
  • Cristina Alonso-Fernández (2016): Gaming Learning Analytics for Serious Games. Final undergraduate project. Complutense University of Madrid, Faculty of Informatics..
  • Dan C. Rotaru (2016): Using Serious Games for Improving Medical Education: An Application to Cytopathology. Final Master Thesis. Complutense University of Madrid, Faculty of Informatics..
  • Ivan Perez-Colado (2016): UADVENTURE: DESARROLLO DEL INTÉRPRETE Y DE UN EMULADOR DE VIDEOJUEGOS DE EADVENTURE SOBRE UNITY3D. Proyecto final de master..
  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious Games. In Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-17727-4_21-1.
  • Piotr Marszal (2016): ADDING UNITY3D AN AUTHORING LAYER FOR NON-PROGRAMMERS. BsC Thesis in Computer Sciences. Facultad de Informática. Universidad Complutense de Madrid..

  • 2015

    Journal

  • Waleed W. Smari, Antonio Navarro, William K. McQuay (2015): Contemporary Computer Supported Collaboration: Systems, Technologies, Algorithms, and Applications. Concurrency and Computation: Practice and Experience 27(11): 2681-2685. ISI JCR SCI, Computer Science-Software Engineering: 0,942; 59/106: Q3. [http://onlinelibrary.wiley.com/doi/10.1002/cpe.3467/full].
  • Francisco Huertas, Antonio Navarro (2015): SOA support to virtual campus advanced architectures: The VCAA canonical interfaces. Computer Standards & Interfaces 40: 1-14. ISI JCR SCI, Computer Science-Software Engineering: 1,268; 35/106: Q2, [http://www.sciencedirect.com/science/article/pii/S0920548914001056].
  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2015): Videojuegos y Teatro en las escuelas. Revista Portuguesa de Pedagogía. Vol 49..
  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2015): Can educational video games increase high school students’ interest in theatre?. Computers & Education, 87, 182-191. [IF 2.630 JCR, Q1 in COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS].
  • Javier Torrente, Pablo Moreno-Ger, Iván Martínez-Ortiz (2015): 15th International Symposium on Information and Communication Technologies in Education (SINTICE). IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, Guest Editorial. ISSN 1932-8540. DOI 10.1109/RITA.2015.2391351.
  • Blanca Borro Escribano, Ángel del Blanco, Javier Torrente, J.M. Borro Mate, Baltasar Fernández-Manjón (2015): Educational Game Development Approach to a Particular Case: The Donor’s Evaluation. Transplantation Proceedings, 47, 13-18 (2015). http://dx.doi.org/10.1016/j.transproceed.2014.11.006. [IF 0.984 JCR-SCI 2013. 144/204 (Q3) in category SURGERY]..
  • Javier Torrente, Manuel Freire, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2015): Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games. Computers & Education 83 (2015), pp 103-117. [IF 2.630 JCR, Q1 in COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS]..
  • Conferences

  • Grigorij Saveski, Wim Westera, Li Yuan, Paul Hollins, Baltasar Fernández-Manjón, Pablo Moreno-Ger, Krassen Stefanov (2015): What serious game studios want from ICT research: identifying developers’ needs. GALA Conference, Rome, Italy, December 2015.
  • Ana Rus Cano, Alvaro Garcia-Tejedor, Baltasar Fernández-Manjón (2015): Highlights in the Literature Available in Serious Games for Intellectual Disabilities. F.W.B. Li et al. (Eds.): ICWL 2015, LNCS 9412, pp. 95–108 DOI: 10.1007/978-3-319-25515-6_9.
  • Paul Hollins, Wim Westera, Borja Manero (2015): Amplifying applied game development and uptake. ECGBL 2015. 8-9 October, Steinkjer, Norway..
  • Ana Rus Cano, Alvaro Garcia-Tejedor, Baltasar Fernández-Manjón (2015): A Literature Review of Serious Games for Intellectual Disabilities. G. Conole et al. (Eds.): EC-TEL 2015, LNCS 9307, pp. 560–563, 2015..
  • Javier Torrente, Ángel Serrano-Laguna, Conor Fisk, Breid O'Brien, Wanda Aleksy, Baltasar Fernández-Manjón (2015): Introducing Mokap: A Novel Approach to Creating Serious Games. 5th International Conference in Digital Health 2015.
  • Manuel Freire, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2015): Requirements for educational games in MOOCs. Proceedings of the 2015 IEEE Global Engineering Education Conference (EDUCON) Page 959-963 ISBN: 978-1-4799-1907-9.
  • Ángel Serrano-Laguna, Dan-Cristian Rotaru, Antonio Calvo-Morata, Javier Torrente, Baltasar Fernández-Manjón (2015): Creating Interactive Content in Android Devices: The Mokap Hackaton. International Symposium on End User Development, 287-290, Springer, Cham.
  • Other

  • Borja Manero (2015): Del teatro clásico a los videojuegos. PhD Thesis..
  • Blanca Borro Escribano (2015): Sistematización del desarrollo de simulaciones educativas con estrategia de juego en el campo médico. Tesis Doctoral. Enero 2015, Universidad Complutense de Madrid..

  • 2014

    Journal

  • Baltasar Fernández-Manjón, Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire (2014): Retos de los juegos educativos. Novática n 230, octubre-diciembre, 2014, pp 7-13.
  • Antonio Navarro, Juan M. Cigarrán, Francisco Huertas, Miguel Rodríguez-Artacho, Alberto Cogolludo (2014): An Integration Architecture of Virtual Campuses with External e-Learning Tools. Educational Technology & Society 17(3): 252-266. ISI JCR SSCI, Education & Educational Research: 73/224: Q2. [http://www.ifets.info/journals/17_3/19.pdf].
  • Humberto Cortés, Antonio Navarro (2014): NMMp: A Model-Driven UML Extension for the Description of Navigation Maps for Web Applications. International Journal of Software Engineering and Knowledge Engineering 24(3): 391-418. ISI JCR SCI, Computer Science-Software Engineering: 0,362 96/104: Q4. [http://www.worldscientific.com/doi/abs/10.1142/S0218194014500156?queryID=0%2F1401345].
  • Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Application of Learning Analytics in Educational Videogames. Entertainment Computing 5(4), pp 313-322, December 2014. Elsevier. http://dx.doi.org/10.1016/j.entcom.2014.02.003.
  • Francesco Bellotti, Rosa Maria Bottino, Baltasar Fernández-Manjón, Rob Nadolski (2014): Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. Journal of Educational Technology and Society 17 (1) [http://www.ifets.info/journals/17_1/1.pdf].
  • Javier Torrente, Blanca Borro Escribano, Manuel Freire, Ángel del Blanco, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Transactions on Learning Technologies, 7(1), 69-82..
  • Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, J. A. Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Towards a Low Cost Adaptation of Educational Games for People with Disabilities. Computer Science and Information Systems (ComSIS), 11(1), pp. 369-391, January 2014. [SCI-JCR:0.549 (2012)]..
  • Blanca Borro Escribano, Ángel del Blanco, Javier Torrente, Itziar Martínez Alpuente, Baltasar Fernández-Manjón (2014): Developing game-like simulations to formalize tacit procedural knowledge: The ONT Experience. Educational Technology Research & Development. Vol 62(2) pp 227-243, Springer. DOI: 10.1007/s11423-013-9321-6. [SCI-JCR:1.155 (2012)]..
  • Conferences

  • Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Baltasar Fernández-Manjón (2014): A game Engine to Learn Computer Science Languages. 2014 IEEE Frontiers in Education Conference, pp 765-771, ISBN 978-1-4799-3922-0/14.
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Baltasar Fernández-Manjón (2014): Serious games: A journey from research to application. 2014 IEEE Frontiers in Education Conference, pp 391-394.
  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Are Serious Games Working as Expected?. Emerging Issues in Smart Learning Lecture Notes in Educational Technology 2015, pp 89-96. Springer Berlin Heidelberg. DOI: 10.1007/978-3-662-44188-6_12.
  • Blanca Borro Escribano, Javier Torrente, Ángel del Blanco, Jose María Borro Maté, Baltasar Fernández-Manjón (2014): Desarrollo de una simulación médica para representar el proceso de coordinación intrahospitalaria. III Congreso de la Sociedad Española de Trasplante. Valencia 8-10 de Junio de 2014.
  • Manuel Freire, Ángel del Blanco, Baltasar Fernández-Manjón (2014): Serious Games as edX MOOC Activities. Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON) Page 867-871 ISBN: 978-1-4799-3190-3.
  • Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Applying learning analytics to simplify serious games deployment in the classroom. Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON) Page 872-877 ISBN: 978-1-4799-3190-3.
  • Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Development of a Game Engine for Accessible Web-Based Games. Games And Learning Alliance Conference (GALA) 2013, 23-25 October 2013, Paris, France. LNCS 8605, pp. 107–115. DOI: 10.1007/978-3-319-12157-4_9.
  • Blanca Borro Escribano, Javier Torrente, Ángel del Blanco, Baltasar Fernández-Manjón, Itziar Martínez Alpuente, Rafael Matesanz (2014): Expert User Validation of Transplant Management Procedure Simulations. IEEE 3rd International Conference on Serious Games and Applications for Health. Rio de Janeiro, Brazil (May 2014)..
  • Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2014): Learning Analytics and Educational Games: Lessons Learned from Practical Experience. GaLA Conference, Paris, 23-25 October. LNCS 8605, pp. 16–28, 2014. DOI: 10.1007/978-3-319-12157-4_2.
  • Other

  • Ángel del Blanco (2014): Aplicación de Estándares de E-Learning para la Integración de Videojuegos Educativos en el Flujo de la Enseñanza. Tesis Doctoral. Universidad Complutense de Madrid.
  • Javier Torrente (2014): Mejorando la Accesibilidad de los Serious Games Mediante Herramientas de Autoría. Tesis doctoral. Universidad Complutense de Madrid.
  • Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2014): Accessible Games and Education: Accessibility Experiences with eAdventure. In Fun for All: Translation and Accessibility Practices in Video Games, Carmen Mangiron, Pilar Orero, Minako O’Hagan (Eds.), pp. 67-90. Peter Lang AG, International Academic Publishers, Bern (Switzerland). ISBN 978-3-0343-1450-3..

  • 2013

    Journal

  • Antonio Navarro, Ana Mª Fernández-Pampillón, Carmen Fernández-Chamizo, Alfredo Fernández-Valmayor (2013): A Meta-Relational Approach for the Definition and Management of Hybrid Learning Objects. Journal of Educational Technology and Society, 16(4), pp. 258-274 [http://www.ifets.info/journals/16_4/20.pdf].
  • Javier Torrente, Eugenio J. Marchiori, J. A. Vallejo-Pinto, Manuel Ortega-Moral, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2013): Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games. Accepted for publication in Journal of Research and Practice in Information Technology (JRPIT), In press. [JCR-SCI Index: 0.222 (2012)].
  • Maria-Magdalena Popescu, Ion Roceanu, Jeffrey Earp, Michela Ott, Pablo Moreno-Ger (2013): Aspects Of Serious Games Curriculum Integration - A Two-Fold Approach. Internet Learning, 2(1), pp. 40-50.
  • Juan Manuel Dodero, Francisco José García Peñalvo, Carina González, Pablo Moreno-Ger, Antonio Sarasa, José Luis Sierra (2013): Desarrollo de soluciones para e-Learning: Diferentes enfoques, un objetivo común.. IEEE-RITA: Revista Iberoamericana de Tecnologías del Aprendizaje (VAEP). 1(2) pp. 113-122.
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, Raquel Hervás, Virginia Francisco (2013): TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus. IEEE Journal of Latin-American Learning Technologies 8(1), pp. 31-38.
  • Francesco Bellotti, Bill Kapralos, Kiju Lee, Pablo Moreno-Ger, Riccardo Berta (2013): Assessment in and of Serious Games: An Overview. Advances in Human-Computer Interaction vol. 2013, Article ID 136864, 11 pages. doi:10.1155/2013/136864.
  • Blanca Borro Escribano, Itziar Martinez Alpuente, Ángel del Blanco, Javier Torrente, Baltasar Fernández-Manjón, Rafael Matesanz Acedos (2013): APPLICATION OF GAME-LIKE SIMULATIONS IN THE SPANISH TRANSPLANT NATIONAL ORGANIZATION. Transplantation Proceedings [http://www.journals.elsevier.com/transplantation-proceedings/].
  • Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón (2013): E-Learning Takes the Stage: From La Dama Boba to a Serious Game. IEEE Xplore. Vol 8, Issue 4, pp. 197-204 . DOI: 10.1109/RITA.2013.2285023.
  • Ángel del Blanco, Eugenio J. Marchiori, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2013): Using e-Learning standards in educational video games. Computer Standards & Interfaces 36 (1) pp. 178–187, DOI 10.1016/j.csi.2013.06.002, November 2013 .
  • Francisco Huertas, Antonio Navarro (2013): Integration Mechanisms in e-learning Platforms. International Journal of Computer Information Systems and Industrial Management Applications, 5-2013, pp. 714-721 [http://www.mirlabs.org/ijcisim/regular_papers_2013/Paper150.pdf].
  • Iván Martínez-Ortiz, Ángel del Blanco, Javier Torrente, Ángel Serrano-Laguna, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Eugenio J. Marchiori (2013): Addressing Serious Games Interoperability: The eAdventure Journey. Journal Of Advanced Distributed Learning Technology; 1 (1); pp. 60-76. http://jadlet.com/magazine/JADLeT-no1-april-2013.pdf.
  • Ángel del Blanco, Baltasar Fernández-Manjón, Pedro Ruiz, Manuel Giner (2013): Using videogames facilitates the first visit to the operating theatre. Medical Education. Vol 47, Issue 5, pp. 519-520 .
  • Brian Johnston, Liz Boyle, Ewan MacArthur, Baltasar Fernández-Manjón (2013): The role of technology and digital gaming in nurse education. Nursing Standard, Vol 27, No 28, pp 35-38, March [ http://nursingstandard.rcnpublishing.co.uk/archive/article-the-role-of-technology-and-digital-gaming-in-nurse-education ].
  • Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón (2013): E-learning a escena: De La Dama Boba a Juego Serio. IEEE-RITA, Volumen 1, Número 1 Pags. 51-58.
  • Conferences

  • Blanca Borro Escribano, Ángel del Blanco, Baltasar Fernández-Manjón, Itziar Martínez Alpuente, Beatriz Domínguez Gil, Rafael Matesanz (2013): Using Low - cost computer - based simulations in the Spanish National Transplant Procedures. In Proceedings 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services, Healthcom 2013 , art. no. 6720645, pp 90-94, ISBN 978-1-4673-5800-2.
  • Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón (2013): Stanislavky’s System as a Game Design Method: A Case Study. Digital Games Research Association (DIGRA). Atlanta 26-29 Aug. 2013. EEUU. http://www.digra.org/digital-library/publications/stanislavkys-system-as-a-game-design-method-a-case-study/..
  • Alejandro Muñoz Del Rey, Javier Torrente, Manuel Freire, Baltasar Fernández-Manjón (2013): eCharacter, una Herramienta Libre para la Creación de Personajes para Juegos Educativos. XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, Madrid, ISBN 978-84-695-8362-3, pp. 193-198.
  • Manuel Freire, Javier Torrente, Baltasar Fernández-Manjón (2013): Vignette, una interfaz sencilla para la edición de conversaciones en juegos educativos. XV Simposio Internacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2013), 17-20 septiembre 2013, Madrid, ISBN 978-84-695-8362-3, pp. 187-192.
  • Ángel del Blanco, Ángel Serrano-Laguna, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2013): E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models?. In Proceedings of the IEEE Engineering Education Conference (EDUCON), pp 1255-1261, Berlin, Germany, March 13-15..
  • Ángel del Blanco, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Ioana Andreea Stanescu (2013): INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE. The 9th International Scientific Conference eLearning and software for Education Bucharest, April 25-26, 2013 10.12753/2066-026X-13-145.
  • Other

  • Theodore Lim, Sandy Louchart, Neil Suttie, James Ritchie, Ioana Andreea Stanescu, Ion Roceanu, Iván Martínez-Ortiz, Pablo Moreno-Ger (2013): Strategies for Effective Digital Games Development and Implementation. Chapter in Youngkyun Baek and Nicola Whitton Thomas (Eds.) - Cases on Digital Game-Based Learning: Methods, Models, and Strategies, pp. 169-198. IGI Global.
  • Jannicke Baalsrud Haugue, Liz Boyle, Igor Mayer, Rob Nadolski, Johan Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim (2013): Study Design and Data Gathering Guide for Serious Games Evaluation. Chapter in Thomas M., Thomas Hainey, Elizabeth, Gavin and Pablo Moreno-Ger (Eds.) - Psychology, Pedagogy, and Assessment in Serious Games, pp. 394-419. IGI Global..

  • 2012

    Journal

  • Pablo Moreno-Ger, Javier Torrente, Yichuan Grace Hsieh, William T. Lester (2012): Usability Testing for Serious Games: Making Informed Design Decisions with User Data. Advances in Human-Computer Interaction, vol. 2012, Article ID 369637, 13 pages. doi:10.1155/2012/369637.
  • Antonio Navarro, Jesús Cristóbal, Carmen Fernández-Chamizo, Alfredo Fernández-Valmayor (2012): Architecture of a multiplatform virtual campus. Software: Practice and Experience 42(10), pp. 1229-1246 [http://onlinelibrary.wiley.com/doi/10.1002/spe.1130/abstract].
  • Eugenio J. Marchiori, Gaspar Ferrer, Baltasar Fernández-Manjón, Javier Povar-Marco, José Fermín Suberviola, Antonio Giménez-Valverde (2012): Instrucción en maniobras de soporte vital básico mediante videojuegos a escolares: comparación de resultados frente a un grupo control. EMERGENCIAS 2012;24:433-437. [JCR-SCI 2011:2.486, 3/24 EMERGENCY MEDICINE (Q1)] Tambien publicado en inglés: Marchiori EJ, Ferrer G, Fernández-Manjón B, Povar Marco J, Suberviola González JF, Giménez Valverde A. Video-game instruction in basic life support maneuvers. Emergencias. 2012;24:433-7 [Accesible en http://www.semes.org/revista_EMERGENCIAS/numeros-anteriores/volumen-24/numero-6/video-game-instruction-in-basic-life-support-maneuvers/english/].
  • Pilar Sancho, Javier Torrente, Baltasar Fernández-Manjón (2012): MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Student’s Motivation. Journal of Universal Computer Science, vol. 18, no. 18 (2012), 2576-2598 [0.398 JCR-SCI 2011].
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, Raquel Hervás, Virginia Francisco (2012): TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. IEEE-RITA 7(3), pp. 163-170.
  • Baltasar Fernández-Manjón, Carmen Fernández-Chamizo, Antonio Navarro, Pilar Sancho, Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, Francisco Huertas, Fernando Téllez (2012): e-UCM (Grupo de Investigación en e-learning), UCM. IE Comunicaciones, Revista Iberoamericana de Informática Educativa, Número 15, Enero-Junio, pp 37-46. .
  • Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Pilar Sancho, Baltasar Fernández-Manjón (2012): A narrative metaphor to facilitate educational game authoring. Computers & Education 58(1), 590–599 (doi: 10.1016/j.compedu.2011.09.017).
  • Ángel del Blanco, Javier Torrente, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): A framework for simplifying educator tasks related to the integration of games in the learning flow. Education Technology & Society 15(4), 305-318 [http://www.ifets.info/journals/15_4/26.pdf].
  • Conferences

  • Juan Manuel Dodero, Francisco José García Peñalvo, Carina González, Pablo Moreno-Ger, Miguel Ángel Redondo, Antonio Sarasa, José Luis Sierra (2012): Points of view on Software Engineering for eLearning (Panel Session). In proceedings of 8th International Symposium on Computers in Education (SIIE). Andorra la Vella (Andorra) October 29-31, 2012..
  • Blanca Borro Escribano, Itziar Martinez Alpuente, Ángel del Blanco, Beatriz Domínguez Gil, Baltasar Fernández-Manjón, Rafael Matesanz Acedos (2012): APPLICATION OF LOW-COST SCREEN-BASED SIMULATIONS IN THE SPANISH NATIONAL TRANSPLANT ORGANIZATION. 2012 European Organ Donation Congress. Dubrovnik, Croatia, 5-7 October.
  • Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Tracing a little for big Improvements: Application of Learning Analytics and Videogames for Student Assessment. In proceedings of VS-GAMES conference 2012, pp 203-209, October 29-31 2012, Genoa, Italy.
  • Javier Torrente (2012): Reusable Game Interfaces for People with Disabilities. The 14th ACM SIGACCESS International Conference on Computers and Accessibility, 22-24 October 2012, Boulder, Colorado.
  • Javier Torrente, Eugenio J. Marchiori, J. A. Vallejo-Pinto, Manuel Ortega-Moral, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Preliminary Evaluation of Three Eyes-Free Interfaces for Point-and-Click Computer Games. The 14th ACM SIGACCESS International Conference on Computers and Accessibility, 22-24 October 2012, Boulder, Colorado..
  • Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Designing Serious Games for Adult Students with Cognitive Disabilities. In proceedings of the 19th International Conference on Neural Information Processing (ICONIP2012), Part IV. LNCS 7666, pp. 603-610, November 12-15, 2012. Doha, Qatar.
  • Javier Torrente, Eugenio J. Marchiori, J. A. Vallejo-Pinto, Manuel Ortega-Moral, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Eyes-free Interfaces for Educational Games. International Symposium on Computers in Education (SIIE), October 29-31, 2012, Andorra la Vella, Andorra. Available at IEEE Xplore [http://goo.gl/409Jx].
  • Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, J. A. Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Towards Universal Game Development in Education: Automatic and Semiautomatic Methodologies. E. Popescu et al. (Eds):ICWL 2012, LNCS 7558, pp. 160-169, 2012. Proceedings of the 11th International Conference on Web-based Learning (ICWL 2012), 2-4 September 2012, Sinaia, Romania. .
  • Maria-Magdalena Popescu, Ion Roceanu, Jeffrey Earp, Michela Ott, Pablo Moreno-Ger (2012): Aspects of Serious Games Curriculum Integration - A two-fold approach. In proceedings of the 8th International Scientific Conference on eLearning and Software for Education, pp. 359-366, Bucharest, April 26-27..
  • Ángel del Blanco, Javier Torrente, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2012): Deploying and Debugging Educational Games Using e-Learning Standards. n Proceedings of the IEEE Engineering Education Conference (EDUCON), pp 1113- 1118, Marrakesh, Morocco, April 20-22 .
  • Eugenio J. Marchiori, Ángel Serrano-Laguna, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2012): Integrating domain experts in educational game authoring: a case study. In proceedings of the 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), pp. 72-76, Takamatsu (Japan). March 27-30 2012. (doi: 10.1109/DIGITEL.2012.20) .
  • Ángel Serrano-Laguna, Eugenio J. Marchiori, Ángel del Blanco, Javier Torrente, Baltasar Fernández-Manjón (2012): A framework to improve evaluation in educational games. In Proceedings of the IEEE Engineering Education Conference (EDUCON), Marrakesh, Morocco, April.
  • Other

  • Javier Torrente, Ángel del Blanco, Manuel Ortega-Moral, Lorena Bourg, Baltasar Fernández-Manjón (2012): Juegos accesibles y la integración laboral. Capítulo 4.6 del Informe "Buenas prácticas de accesibilidad en videojuegos", editado por el Centro de Referencia Estatal de Autonomía Personal y Ayudas Técnicas (CEAPAT), Págs 124-130. ISBN:978-84-8446-135-7..
  • Javier Torrente, Manuel Ortega-Moral, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): <e-Adventure>: Desarrollo de un editor para la creación de juegos accesibles. Capítulo 3.2 del Informe "Buenas prácticas de accesibilidad en videojuegos", editado por el Centro de Referencia Estatal de Autonomía Personal y Ayudas Técnicas (CEAPAT), Págs 81-86. ISBN:978-84-8446-135-7.

  • 2011

    Journal

  • Alfredo Fernández-Valmayor, Fernández-Pampillón, A, Carmen Fernández-Chamizo, Antonio Navarro, Jesús Cristóbal (2011): Implantación de un Campus Virtual de Grandes Dimensiones: el Campus Virtual de la UCM. IEEE RITA 6 (4), pp. 167-174 [http://rita.det.uvigo.es/index.php?content=Num_Pub&idiom=Es&visualiza=1&volumen=6&numero=4&orden=desc].
  • Jesús Cristóbal, Jorge Merino, Antonio Navarro, Miguel Peralta, Yolanda Roldán, Rosa Mª Silveira (2011): Software Engineering Infrastructure in a Large Virtual Campus. Interactive Technology and Smart Education 8(3), pp. 172-185. [http://www.emeraldinsight.com/journals.htm?articleid=1950982&show=abstract].
  • Eugenio J. Marchiori, Ángel del Blanco, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): A visual language for the creation of narrative educational games. Journal of Visual Languages & Computing, 22(6) pp. 443-452 (doi:10.1016/j.jvlc.2011.09.001)..
  • Ángel del Blanco, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos. IEEE-RITA 6(3), 118-127, ISSN: 1932-8540.
  • Conferences

  • Ángel Serrano-Laguna, Eugenio J. Marchiori, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): Integration of a Physics Engine into an Adventure Game Platform. In proceedings of New Trends in Engineering Education Workshop, pp 5-10. In Conjuction with the VII International Conference on Engineering and Computer Education - ICECE 2011, Guimarães, (Portugal), September 28..
  • Francisco Huertas, Antonio Navarro (2011): Web Services Availability in e-learning Platforms. 7th International Conference on Next Generation Web Services Practices (NWeSP 2011), pp. 170-175 [http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6088172].
  • José Matías Rivero, Gustavo Rossi, Julián Grigera, Esteban Robles Luna, Antonio Navarro (2011): From Interface Mockups to Web Application Models. The 12th Web Information Systems Engineering (WISE 2011). LNCS 6997, pp. 257-264 [http://www.springer.com/computer/database+management+%26+information+retrieval/book/978-3-642-24433-9].
  • Humberto Cortés, Antonio Navarro (2011): Metamodeling or Profiling: a Practical Case in the Web Engineering Domain. CACIC 2011.
  • Jesús Cristóbal, Jorge Merino, Antonio Navarro, Miguel Peralta, Yolanda Roldán, Rosa Mª Silveira (2011): Software Design Patterns in the Implementation of a Large Virtual Campus. e-Society 2011 [http://iadisportal.org/e-society-2011-proceedings].
  • Eugenio J. Marchiori, Ángel Serrano-Laguna, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): Extensible multi-platform educational game framework. In proceedings of the 10th International Conference on Web-based Learning (ICWL 2011), Hong Kong, China, December 8-10, 2011..
  • J. A. Vallejo-Pinto, Javier Torrente, Manuel Ortega-Moral, Baltasar Fernández-Manjón (2011): Applying sonification to improve accessibility of point-and-click computer games for people with limited vision. In proceedings of the 25th BCS Conference on Human-Computer Interaction, Newcastle Upon Tyne (UK), 4th-8th July .
  • Javier Torrente, J. A. Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2011): Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> experience. In proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (ICALT 2011), Athens, Georgia, USA, July 6-8, 2011..
  • Pilar Sancho, Javier Torrente, Eugenio J. Marchiori, Baltasar Fernández-Manjón (2011): Enhancing Moodle to Support Problem Based Learning: The NUCLEO Experience. In proceedings of the 2011 IEEE Global Engineering Education Conference (EDUCON 2011), pp. 1177-1182, Amman (Jordan), April 4-6 2011 (doi: 10.1109/educon.2011.5773296).
  • Other

  • Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2011): Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games . In Quin Jin (Ed.) IJDET - Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies, ISBN10: 1613504837, pp.144-163.
  • Baltasar Fernández-Manjón, José Luis Sierra, Iván Martínez-Ortiz, Pablo Moreno-Ger (2011): Estandarización en e-learning y modelado educativo. Informe nº 20. Instituto Nacional de Tecnologías Educativas y de Formación del Profesorado (INTEF) (anteriormente conocido como CNICE, Centro Nacional de Información y Comunicación Educativa) del Ministerio de Educación, Política Social y Deporte (MEPSYD) de España. ISBN: 978-84-369-4780-9 Accesible en http://ares.cnice.mec.es/informes/20/index.htm .

  • 2010

    Journal

  • Liliana Patricia Santacruz, Antonio Navarro, Ignacio Aedo, Carlos Delgado Kloos (2010): Comparison of Knowledge During the Assembly Process of Learning Objects. Journal of Intelligent Information Systems 35 (1), pp. 51-74.[http://www.springerlink.com/content/33691343v068r108].
  • Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): Integrating Adaptive Games in Student- Centered Virtual Learning Environments. International Journal of Distance Education Technologies, 8(3), 1-15.
  • Pablo Moreno-Ger, Javier Torrente, Julián Bustamante, Carmen Fernández-Galaz, Baltasar Fernández-Manjón, María Dolores Comas-Rengifo (2010): Application of a low-cost web-based simulation to improve students’ practical skills in medical education. International Journal of Medical Informatics 79(6), 459-467 (doi:10.1016/j.ijmedinf.2010.01.017).
  • Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): A Visual Domain Specific Language for the Creation of Educational Video Games. IEEE Learning Technology Newsletter, Vol. 12, No. 1, January 2010 (Special Issue on Game-Based Learning), pp. 36-39.
  • Conferences

  • Antonio Navarro (2010): A Draft Web Engineering Curriculum Pattern. 1st International Educators Day on Web Engineering Curricula (WECU 2010) [http://ceur-ws.org/Vol-607/].
  • Jesús Cristóbal, Antonio Navarro, Félix Buendía (2010): Caracterización de catálogos de Patrones de e-learning en Instituciones Universitarias. ISELEAR 2010.
  • Alfredo Fernández-Valmayor, Carmen Fernández-Chamizo, Antonio Navarro, Fernández-Pampillón, A, Jesús Cristóbal (2010): Factores Claves para el éxito de un Gran Campus Virtual: el Campus Virtual de la UCM. ISELEAR 2010.
  • Héctor López, Antonio Navarro (2010): An Analysis of Augmented Reality Systems. The Fifth International Multi-Conference on Computing in the Global Information Technology, ICCGI 2010 [http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=5628937].
  • Antonio Navarro, Jesús Cristóbal, Alfredo Fernández-Valmayor, Carmen Fernández-Chamizo, Héctor Hernaz, Salvador Guillomía, Félix Buendía (2010): Towards a New Generation of Virtual Campuses. AICT 2010, pp. 70-73. [http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5489694&tag=1].
  • Pedro Fernández, Antonio Navarro (2010): An Analysis of the Significance of MDD for Industry. Software Engineering Research and Practice 2010, pp. 529-533..
  • Roberto Tornero Santamarina, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning. 9th International Conference on Web-Based Learning (ICWL 2010), Shanghai, China, 8-10 December 2010, pp. 259-268.
  • Ángel del Blanco, Javier Torrente, Baltasar Fernández-Manjón (2010): Integrating educational video games in LAMS: The <e-Adventure> Experience. In proceedings of the 5th International LAMS & Learning Design Conference "Sharing Great Ideas", December 9th, Sydney, Australia.
  • Ángel del Blanco, Eugenio J. Marchiori, Baltasar Fernández-Manjón (2010): Adventure Games and Language Learning. First International Workshop on Technological Innovation for Specialized Linguistic Domains: Theoretical and Methodological Perspectives (TISLID 10), 243-254. Madrid, Spain, October 21-22 2010.
  • Ángel del Blanco, Javier Torrente, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): Easing Assessment of Game-based Learning with <e-Adventure> and LAMS. In proceedings of the ACM International Workshop on Multimedia Technologies for Distance Learning (MTDL 2010), pp 25-30. In Conjunction with the ACM International Conference on Multimedia, October 2010, Firenze, Italy. .
  • Elisa Sanz-Troyano, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): Introduciendo Criterios de Accesibilidad en una Herramienta de Juegos Educativos: <e-Adventure>. In proceedings of XI Simposio Nacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE). Valencia, September 7-10, 2010..
  • Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2010): Extending a Game Authoring Tool for Ubiquitous Education. In proceedings of the UMedia 2010 conference, to be held in Zhejiang Normal University, Jinhua, China, July 5-7, 2010..
  • Pilar Sancho, Baltasar Fernández-Manjón (2010): IExperiences in using a MUVE for enhancing motivation in engineering education. IEEE EDUCON Conference 2010. Madrid 14-16 April 2010.
  • Roberto Tornero Santamarina, Pablo Moreno-Ger, Javier Torrente, Baltasar Fernández-Manjón (2010): CS Training: Introducing Mobile Educational Games in the Learning Flow. In proceedings of the IEEE International Symposium on Industrial Electronics 2010 (ISIE 2010). 4-7 July 2010, Bari, Italy.
  • Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): Towards the Generalization of Game-based Learning: Integrating Educational Video Games in LAMS. In Proceedings of the 10th International Conference on Advanced Learning Technologies (ICALT 2010), July 5-7 2010, Sousse, Tunisia.
  • Javier Torrente, Ángel del Blanco, Eugenio J. Marchiori, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2010): <e-Adventure>: Introducing Educational Games in the Learning Process . Accepted for publication in the Proceedings of the IEEE EDUCON 2010 Conference (Special issue e-Madrid), 14-16 April 2010, Madrid, Spain.
  • Other

  • CONSULTRANS, Baltasar Fernández-Manjón, Iván Martínez-Ortiz (2010): GUÍA DE SELECCIÓN DE GESTORES DE CONTENIDOS PARA LA PYME. Informe Técnico.
  • CONSULTRANS, Baltasar Fernández-Manjón, Iván Martínez-Ortiz (2010): Estudio sobre el uso e impacto de los gestores de contenidos en la modernización e innovación de las PYME españolas. Informe Técnico.

  • 2009

    Journal

  • Antonio Navarro (2009): A SWEBOK-based Viewpoint of the Web Engineering Discipline. Journal of Universal Computer Science (JUCS), vol. 15 n. 17, pp. 3169-3200. [http://www.jucs.org/jucs_15_17/a_swebok_based_viewpoint/jucs_15_17_3169_3200_navarro.pdf].
  • Pablo Lavín-Mera, Javier Torrente, Pablo Moreno-Ger, J. A. Vallejo-Pinto, Baltasar Fernández-Manjón (2009): Mobile Game Development for Multiple Devices in Education. International Journal of Emerging Technologies in Learning (iJET), vol 4, pp.19-26..
  • Pablo Moreno-Ger, Daniel Burgos, Javier Torrente (2009): Digital games in e-Learning environments: current uses and emerging trends. Simulation & Gaming 40 (5), pp. 669-687.
  • Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2009): Coordinating Heterogeneous Game-based Learning Approaches In Online Learning Environments. Re-published in Transactions on Edutainment II, Lecture Notes in Computer Science 5660, pp 1-18.
  • Pilar Sancho, Pablo Moreno-Ger, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2009): Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning. Educational Technology & Society, 12 (4), 110–124.
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2009): Authoring and Reengineering of IMS Learning Design Units of Learning. IEEE Transactions on Learning Technologies, 27 Mar. 2009. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TLT.2009.14>.
  • Pilar Sancho, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2009): Learning teamwork skills in university programming courses. Computers and Education 53 (2009) 517–531.
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (2009): Language engineering techniques for the development of e-learning applications . Journal of Network and Computer Applications, Volume 32, Issue 5, September 2009, Pages 1092-1105 .
  • Javier Torrente, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2009): Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. Educational Technology & Society, 12 (4), 359–371.
  • Pilar Sancho, Pedro Pablo Gómez-Martín, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2009): Applying multiplayer role based learning in engineering education: Three case studies to analyze the impact on students’ performance. International Journal in Engineering Education. Volume 25, Number 4, http://www.ijee.dit.ie/contents/c250409.html .
  • Pablo Moreno-Ger, Rubén Fuentes Fernández, José Luis Sierra, Baltasar Fernández-Manjón (2009): Model-checking for Adventure Videogames. Information and Software Technology, Volume 51, Issue 3, March 2009, Pages 564-580 doi:10.1016/j.infsof.2008.08.003 .
  • Conferences

  • Ángel del Blanco, Pablo Moreno-Ger, Javier Torrente, Baltasar Fernández-Manjón (2009): Aplicacion de Estándares de e-Learning a Videojuegos Educativos. En actas del congreso ASPECT 2009, asociado al congreso FINTDI 2009 celebrado en Vigo los días 14 y 15 de diciembre de 2009 (ISBN 978-84-8158-463-9).
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2009): Language-Driven, Technology-Enhanced Instructional Systems Design. Proceedings of the 4thEuropean Conference on Technology Enhanced Learning "Learning in the Synergy of Multiple Disciplines (EC-TEL 2009), September 29th - October 2nd, Nice, France. Lecture Notes in Computer Science 5794, pp 725-731..
  • Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2009): Implementing Accessibility in Educational Videogames with <e-Adventure>. In proceedings of the ACM International Workshop on Multimedia Technologies for Distance Learning (MTDL 2009), pp. 55-67. In Conjunction with the ACM International Conference on Multimedia, October 2009, Beijing, China.
  • Pilar Sancho, Javier Torrente, Baltasar Fernández-Manjón (2009): Do Multi-User Virtual Environments Really Enhance Student’s Motivation in Engineering Education?. In proceedings of the The 39th Annual Frontiers in Education Conference (FIE 2009), 18-21 October, 2009, San Antonio, Texas, EEUU. Available online at: http://fie-conference.org/fie2009/papers/1560.pdf.
  • Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco (2009): Game-like Simulations for Online Adaptive Learning: A Case Study. In proceedings of the The 4th International Conference on E-Learning and Games (Edutainment 2009), August 9-11 2009, Banff, Canada. LNCS 5670, pp. 162-173. 2009.
  • Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2009): Bridging the Gap: Adaptive Games and Student-Centered VLEs. In Proceedings of the International Conference on Web-based Learning (ICWL 2009), 19-21 August 2009, Aachen, Germany. LNCS 5686, pp. 130–139.
  • Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2009): A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009), pp 53-55, July 2009, Riga, Latvia. (IEEE Computer Society, DOI 10.1109/ICALT.2009.151).
  • Antonio Sarasa, Bryan Temprado-Battad, José Luis Sierra, Alfredo Fernández-Valmayor (2009): XML Language-Oriented Processing with XLOP. The 5th International Symposium on Web and Mobile Information Services .
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2009): Enhancing IMS LD Units of Learning Comprehension. Article accepted in the 4th International Conference on Internet and Web Applications and Services (ICIW09). May 24-28, 2009, Venice, Italy..
  • Pilar Sancho, Pablo Lavín-Mera, Baltasar Fernández-Manjón (2009): MareMonstrum, using a MUVE for enhancing soft skills in Software Engineers at the Complutense University of Madrid. In In proceedings of the 4th International Conference on Interactive Mobile and Computer-Aided Learning, Special track, Virtual Worlds for academic, organizational, and life-long learning (ViWo 2009). 23 Abril, 2009, Amman, Jordania.
  • Pablo Lavín-Mera, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2009): Mobile Game Development for Multiple Devices in Education. In proceedings of the 4th International Conference on Interactive Mobile and Computer-Aided Learning, April 2009, Amman, Jordan. [Republished in a special issue of i-JET].
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2009): Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-based Designs. 6th International Conference on Information Technology: New Generations ITNG 2009. April 27-29, 2009, Las Vegas, Nevada, USA.
  • Other

  • Baltasar Fernández-Manjón, Pablo Moreno-Ger, Javier Torrente, Ángel del Blanco (2009): Creación de juegos educativos con <e-Adventure>. Revista del Observatorio Tecnológico (ISSN:1989-2713), Instituto Superior de Formación y Recursos en Red para el Profesorado (ISFTIC) del Ministerio de Educación, Política Social y Deporte (MEPSYD) de España (http://observatorio.cnice.mec.es/).

  • 2008

    Journal

  • Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2008): Game-based Learning in e-Learning Environments. UPGRADE IX (3), pp. 15-20. Published simulatenously as "Aprendizaje Basado en Juegos en Entornos e-Learning" NOVATICA 193, pp. 13-18.
  • Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón (2008): Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. Transactions on Edutainment I, Lecture Notes in Computer Science 5080, pp. 288–304.
  • Liliana Patricia Santacruz, Antonio Navarro, Carlos Delgado Kloos, Ignacio Aedo (2008): ELO-Tool: Taking Action in the Challenge of Assembling Learning Objects. Educational Technology and Society 11 (1), pp. 102-117 [http://www.ifets.info/journals/11_1/8.pdf].
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2008): Characterizing Navigation Maps for Web Applications with the NMM Approach. Science of Computer Programming, 71 (1), pp. 1-16.
  • Daniel Burgos, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón, Marcus Specht, Rob Koper (2008): Building Adaptive Game-Based Learning Resources: The Marriage of IMS Learning Design and <e-Adventure>. Simulation & Gaming 39, pp. 414-431.
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2008): A Content-Centric Development Process Model. IEEE Computer 41 (3), pp. 24-30.
  • Pablo Moreno-Ger, Daniel Burgos, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2008): Educational Game Design for Online Education. Computers in Human Behavior 24(6), 2530–2540.
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (2008): A Language-Driven Approach for the Design of Interactive Applications . Interacting with Computers 20 (1), pp. 112-127.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón (2008): From Documents to Applications using Markup Languages. IEEE Software 25 (2), pp. 68-76.
  • Conferences

  • Pilar Sancho, Baltasar Fernández-Manjón (2008): Integración de juegos de rol multijugador en sistemas de gestión de e-learning. In Proceedings of SIIE’08. 1 al 3 de Octubre, Salamanca, España, 2008..
  • Javier Torrente, Guillermo Cañizal, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008): e-Adventure3D: An Open Source Authoring Environment for 3D Adventure Games in Education. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2008). December 2008, Yokohama, Japan. (ACM).
  • Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008): Coordinating Heterogeneous Game-based Learning Approaches in Online Learning Environments. In Proceedings of the Sixth International Game Design and Technology Workshop and Conference (GDTW2008), pages 27-36. Liverpool, UK. (Received the Best Paper Award from the Program Committee). .
  • Antonio Navarro, Jorge Merino, Alfredo Fernández-Valmayor, Jesús Cristóbal (2008): Translating Workflow Diagrams into Web Designs. Twentieth International Conference on Software Engineering & Knowledge Engineering (SEKE2008), San Francisco, CA, USA, July 1-3, 2008. Knowledge Systems Institute Graduate School 2008, ISBN 1-891706-22-5, pp. 667-672..
  • Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2008): Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach. In Proceedings of 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008) pp 402-404, July 2008, Santander, Spain. (IEEE Computer Society) .
  • Pablo Moreno-Ger, Marc Spaniol, Enrique López-Mañas, Niels Drobek, Baltasar Fernández-Manjón (2008): Making sense of collaboratively annotated Multimedia Metadata for (mobile) digital Story-Telling and Educational Gaming. Proceedings of First International Workshop on Story-Telling and Educational Games (STEG 2008), Maastricht, The Netherlands.
  • Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008): Development of educational videogames in m-Learning contexts. Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), pp. 44-51. Banff, Canada. (IEEE Computer Society) .
  • Pilar Sancho, Pedro Pablo Gómez-Martín, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2008): Núcleo, aprendizaje colaborativo escenificado mediante un juego de rol. Proceedings of XVI Jornadas de Enseñanza Universitaria Informática (JENUI 2008), Granada, Spain. 453-460.
  • Marc Spaniol, Yiwei Cao, Ralf Klamma, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra, Georgios Toubekis (2008): From Story-Telling to Educational Gaming: The Bamiyan Valley Case. Proceedings of the 7th International Conference on Web-based Learning (ICWL 2008), Jinhua, China. Lecture Notes in Computer Science 5145, pp. 253-264.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2008): A Flow-Oriented Visual Language for Learning Designs. Proceedings of the 7th International Conference on Web-based Learning (ICWL 2008), Jinhua, China. Lecture Notes in Computer Science 5145, pp 486-496. (Best Paper Award of ICWL 2008).
  • Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra (2008): Instructor-oriented Authoring Tools for Educational Videogames. Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), pp. 516-518. July 2008, Santander, Spain. (IEEE Computer Society).
  • Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2008): Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. Proceedings of the 3rd International Conference on E-learning and Games (Edutainment 2008), Nanjing, China. Lecture Notes in Computer Science 5093, pp. 463–474.
  • Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón (2008): Multiplayer Role Games Applied to Problem Based Learning. In Proceedings of 3rd ACM International Conference on Digital Interactive Media in Entertainment & Arts. DIMEA 2008 . 10-12 September Athens, Greece. .
  • Pilar Sancho, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2008): NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario. In Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies (ICALT 2008), pp. 671.675. July 2008, Santander, Spain. (IEEE Computer Society).
  • Other

  • Pilar Sancho, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Pablo Moreno-Ger (2008): Development of a Personalized e-Learning Experience Based on IMS Standard Technologies. In Mendes, A.J. et al (eds), Computers and Education: Towards Educational Change and Innovation, pages 73-82 (Springer)..

  • 2007

    Journal

  • Pilar Sancho, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2007): NUCLEO an adaptive role game based scenario. Learning Technology Newsletter, Vol. 9, Issue 3 & 4, July-October 2007. Publication of the IEEE Computer Society. 2007..
  • Antonio Navarro, Alfredo Fernández-Valmayor (2007): Conceptualization of Hybrid Websites. Internet Research 17 (2), pp. 207-228 [http://www.emeraldinsight.com/1066-2243.htm].
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2007): Supporting the Authoring and Operationalization of Educational Modelling Languages. Journal of Universal Computer Science, 13 (7), 938-947.
  • Daniel Burgos, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón, Rob Koper (2007): Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and <e-Adventure>. International Journal of Learning Technology, 3(3), 252-268.
  • Pablo Moreno-Ger, Pilar Sancho, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2007): Adaptive Units of Learning and Educational Videogames. Journal of Interactive Media in Education 2007/05. [http://jime.open.ac.uk/2007/05].
  • José Luis Sierra, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2007): A Highly Modular and Extensible Architecture for an Integrated IMS based Authoring System: The <e-Aula> Experience. Software: Practice & Experience 37(4). pp. 441-461.
  • Pablo Moreno-Ger, José Luis Sierra, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2007): A Documental Approach to Adventure Game Development. Science of Computer Programming 67(1). 3-31.
  • Conferences

  • Pramod A. Jamkhedkar, Gregory L. Heileman, Iván Martínez-Ortiz (2007): Middleware Services for DRM. In Proceedings of 2nd International Conference on Communication Systems Software and Middleware, 2007. (COMSWARE 2007). Bangalore, India.
  • Pilar Sancho, Baltasar Fernández-Manjón (2007): Un entorno e-learning basado en principios socio-constructivos. Proceedings of the VIII Simposio Nacional de Tecnologías de la Información y las Comunicaciones en la Educación (SINTICE 2007), September 2007, Zaragoza, Spain.
  • Pilar Sancho, Rubén Fuentes Fernández, Baltasar Fernández-Manjón (2007): Role game based learning in a 3d scenario. In Proceedings of I Learning with Games conference, Niza, France, September 2007.
  • Pilar Sancho, Baltasar Fernández-Manjón (2007): Adaptive communities of practices through games in NUCLEO e-learning framework. In Proceedings of the VI Simposio Internacional de Informática Educativa (SIIE 2007), Porto, Portugal .
  • Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón (2007): Rapid Development of Game-like Interactive Simulations for Learning Clinical Procedures. In Proceedings of the Fifth International Game Design and Technology Workshop and Conference (GDTW2007), pages 17-25. Liverpool, UK. (Received the Best Paper Award from the Program Committee).
  • Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón (2007): A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>. Proceedings of the Second European Conference on Technology Enhanced Learning (EC-TEL 2007), Crete, Greece. Lecture Notes in Computer Science 4753, pp. 247–261.
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (2007): Language-driven Development of e-learning Applications. Proceedings of the 6th International Conference on Web Based Learning (ICWL2007), Edimburg, UK. Lecture Notes in Computer Science 4823, pp. 520-531.
  • Other

  • Baltasar Fernández-Manjón, Juan Manuel Sánchez-Pérez (2007): Computers and Education E-learning – from theory to practice. et al (eds) Springer, ISBN: 978-1-4020-4913-2, .
  • Carl Blesius, Pablo Moreno-Ger, Gustaf Neumann, Emmanuelle Raffenne, Jesús Gonzalez Boticario, Carlos Delgado Kloos (2007): .LRN: E-LEARNING INSIDE AND OUTSIDE THE CLASSROOM Supporting Collaborative Learning Communities using a Web Application Toolkit. B. Fernández-Manjón et al. (eds.), Computers and Education: E-learning, From Theory to Practice, pages 13–25 (Springer).
  • José Luis Sierra, Alfredo Fernández-Valmayor (2007): Universalizing Chasqui Repositories with a Flexible Importation / Exportation System. In Sánchez-Pérez, J.M. et al (eds), Computers and Education E-learning – from theory to practice, pages 99-110.
  • Baltasar Fernández-Manjón, Pablo Moreno-Ger, José Luis Sierra, Iván Martínez-Ortiz (2007): Uso de estándares aplicados a TIC en Educación. Report #16 CNICE (National Center for Educational Information and Communication). NIPO 651-06-344-7, 651-06-345-2. Available at http://ares.cnice.mec.es/informes/16/contenido/indice.htm.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2007): Educational Modeling Languages: A Conceptual Introduction and a High-Level Classification. In Fernández-Manjón, B, Sánchez, J.M et. al (eds.) Computers and Education: E-learning – from theory to practice, pages 27-40. Springer.

  • 2006

    Journal

  • Baltasar Fernández-Manjón (2006): Especificaciones y estándares en e-learning. Revista de Tecnologías de la Información y Comunicación Educativas 6(2). Centro Nacional de Información y Comunicación Educativa (CNICE). Ministerio de Educación y Ciencia. Accesible en: http://reddigital.cnice.mec.es/6/Articulos/articulo_resumen.php?articulo=2.
  • José Luis Sierra, Alfredo Fernández-Valmayor (2006): A Prolog Framework for the Rapid Prototyping of Language Processors with Attribute Grammars. Electronic Notes in Theoretical Computer Science 164(2), 19-36.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Mercedes Guinea, Héctor Hernaz (2006): From Research Resources to Learning Objects: Process Model and Virtualization Experiences. Journal of Educational Technology & Society 9(3), 28-37.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón (2006): A Document-Oriented Paradigm for the Construction of Content-Intensive Applications. The Computer Journal 49(5), 562-584.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): Using DocBook and XML Technologies to Create Adaptive Learning Content. International Journal of Computer Science and Applications, 3(2), 91-108.
  • Conferences

  • Pramod A. Jamkhedkar, Gregory L. Heileman, Iván Martínez-Ortiz (2006): The Problem with Rights Expression Languages. In Proceedings of ACM Workshop On Digital Rights Management (DRM06). Alexandria, Virginia (USA)..
  • Pilar Sancho, Baltasar Fernández-Manjón (2006): Using Dynamic Learning Design Patterns to Construct Powerful Learning Environments. In Procedings of VIII Simposio Internacional de Informática Educativa (SIIE 2006), León, Spain.
  • José Luis Sierra, Alfredo Fernández-Valmayor (2006): Entorno de Soporte al Aprendizaje Activo en Procesamiento de Lenguaje . In Proceedings of III Jornada Campus Virtual UCM.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Mercedes Guinea (2006): Exploiting Author-Designed Domain-Specific Descriptive Markup Languages in the Production of Learning Content. In Proceedings of the 4th IEEE Internacional Conference on Advanced Learning Technologies (ICALT'06), Kerkrade, The Netherlands .
  • José Luis Sierra, Alfredo Fernández-Valmayor (2006): A Heritage Dissemination Approach for the Production and Maintenance of Repositories of Learning Objects . Proceedings of the VIII Simposio Internacional de Informática Educativa (SIIE 2006), León, Spain .
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2006): A Descriptive Markup Approach to Facilitate the Production of e Learning Contents. Proceedings of 6th International Conference on Advanced Learning Technologies (ICALT 2006), pages 19-21, Kerkrade, The Netherlands. (IEEE Computer Society).
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón (2006): Language-Driven Development of Videogames: the <e-Game> Experience. Proceedings of the 5th International Conference on Entertainment Computing (ICEC 2005), Cambridge, UK. Lecture Notes in Computer Science 4161, 153-164.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): Facilitando la Creación y Ejecución de Unidades de Aprendizaje a partir de Lenguajes de Modelado Educativo y de Objetos de Aprendizaje Reutilizables. In Proceedings of the III Simposio Pluridisciplinar Sobre Objetos y Diseños de Aprendizaje Apoyados en la Tecnología (OdA 2006), Oviedo, Spain.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): A General Architecture for the Authoring and the Operationalization of e-Learning Applications with Educational Modelling Languages. Procedings of the VIII Simposio Internacional de Informática Educativa (SIIE 2006), León, Spain.
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): Production and Deployment of Educational Videogames as Assessable Learning Objects. Proceedings of the First European Conference on Technology Enhanced Learning (EC-TEL 2006), Crete, Greece. Lecture Notes in Computer Science 4227, 316–330. (Springer).
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): <e-QTI>: a Reusable Assessment Engine. Proceedings of the 5th International Conference on Web-based Learning (ICWL 2006), Penang, Malaysia. Lecture Notes in Computer Science 4181, 134-145. (Springer) .
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón (2006): Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. In Proceedings of the 3rd International Conference on Information Technology: New Generations (ITNG 2006), pages 118-123, Las Vegas, USA, (IEEE Society Press).

  • 2005

    Journal

  • Pilar Sancho, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2005): Semantic Web Technologies Applied to e-learning Personalization in <e-aula>. Journal of Universal Computer Science, 11 (9), 1470-1481.
  • Baltasar Fernández-Manjón, Javier López-Moratalla, Iván Martínez-Ortiz, Pablo Moreno-Ger (2005): Objetos educativos y estandarización en e-learning: experiencias en el sistema <e-Aula>. RED: Revista de Educación a Distancia, III. Available at: http://www.um.es/ead/red/M3/.
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2005): Document-Oriented Construction of Content-Intensive Applications. International Journal of Software Engineering and Knowledge Engineering 15(6), 975-994.
  • José Luis Sierra, Antonio Navarro, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (2005): Incremental Definition and Operationalization of Domain-Specific Markup Languages in ADDS. ACM SIGPLAN Notices 40(12), 28-37.
  • Antonio Navarro, José Luis Sierra, Alfredo Fernández-Valmayor, Héctor Hernaz (2005): From Chasqui to Chasqui II: An Evolution in the Conceptualization of Virtual Objects. Journal of Universal Computer Science 11(9), pp. 1518-1529.
  • Conferences

  • Iván Martínez-Ortiz, Pablo Moreno-Ger, Javier López-Moratalla, Baltasar Fernández-Manjón (2005): Using DocBook and XML Technologies for Creating Adaptive Learning Content in Technical Domains. Proceedings of Information and Comunication Technologies International Symposium (ICTIS 2005), Tangier, Morocco.
  • Javier López-Moratalla, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2005): Creating E-learning Adaptive Learning Management System Based on IMS Standards. Proceedings of Information and Comunication Technologies International Symposium (ICTIS 2005), Tangier, Morocco .
  • Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2005): Uso de DocBook en la creación de contenidos educativos interoperables. Proceedings of II Simposio Pluridisciplinar sobre Diseño, Evaluación y Descripción de Contenidos Educativos Reutilizables (SPDECE 2005), 19-21 October 2005, Barcelona, Spain.
  • Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005): Interactive Storytelling in Educational Environments. In Proceedings of the III International Conference on Multimedia and ICTs in Education (MICTE 2005), pages 1345-1349. Cáceres, Spain.
  • Javier López-Moratalla, Pablo Moreno-Ger, Pilar Sancho, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2005): Desarrollo de la Adaptatividad en un Sistema de e-Learning Basado en Estándares. Proceedings of the VII Simposio Internacional de Informática Educativa (SIIE 2005), Leiria, Portugal.
  • Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Javier López-Moratalla, Pablo Moreno-Ger (2005): Towards the Implementation of IMS Learning Design in the <e-Aula> LMS. In Proceedings of the 4th International Conference on Web-based Education (WBE 2005), pages 285-290. Grindelwald, Switzerland.
  • José Luis Sierra, Pablo Moreno-Ger, Iván Martínez-Ortiz, Javier López-Moratalla, Baltasar Fernández-Manjón (2005): Building Learning Management Systems Using IMS Standards: Architecture of a Manifest-Driven Approach . Proceedings of 4th International Conference on Web-based Learning (ICWL2005), Hong Kong, China. Lecture Notes in Computer Science 3583, 144-156 (Springer).
  • Alfredo Fernández-Valmayor, Mercedes Guinea, Antonio Navarro, José Luis Sierra (2005): Integración de Investigación y Docencia en el Campus Virtual: El Sistema Chasqui. In Proceedings of II Jornadas Campus Virtual UCM .
  • José Luis Sierra, Alfredo Fernández-Valmayor, Mercedes Guinea, Héctor Hernaz, Antonio Navarro (2005): Building Repositories of Learning Objects in Specialized Domains: The Chasqui Approach. In Proceedings of the 5th IEEE Internacional Conference on Advanced Learning Technologies (ICALT'05).
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2005): Document-Oriented Software Construction Based on Domain-Specific Markup Languages. In Proceedings of the International IEEE Conference on Information Technology: Coding and Computing (ITCC 2005), Las Vegas, USA.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2005): Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components. Proceedings of the 31st Euromicro Conference on Software Engineering and Advanced Applications (SEAA 2005) – Component Based Software Engineering Track, Porto, Portugal.
  • Antonio Navarro, José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón (2005): A First Step Towards the Web Engineering Body of Knowledge. Proceedings of the 5th International Conference on Web Engineering, Sidney, Australia. Lectures Notes in Computer Science 3579, 585-587.
  • Antonio Navarro, José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón (2005): Conceptualization of Web Applications’ Navigational Maps. Proceedings of the First Workshop on Model Driven Web Engineering MDWE’05, Sydney, Australia.
  • Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2005): The <e-Game> Project: Facilitating the development of educational adventure games.. In Proceedings of Cognition and Exploratory Learning in the Digital age (CELDA 2005), pages 353–358, Porto, Portugal (IADIS).
  • Other

  • Iván Martínez-Ortiz, Pablo Moreno-Ger, Pilar Sancho, Baltasar Fernández-Manjón (2005): Using DocBook to Aid in the Creation of Learning Content. In Rettberg, A. y Bobda, C. (eds), New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, pages 11-24. (Springer).
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2005): El Desarrollo Documental. In Díaz, P; Montero, S; Aedo, N (eds), Ingeniería de la Web y Patrones de Diseño, pages 131-161. Pearson Prentice-Hall.

  • 2004

    Journal

  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2004): Conceptualization, Prototyping and Process of Hypermedia Applications. International Journal of Software Engineering and Knowledge Engineering 14(6), 565-602.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2004): ADDS: A Document-Oriented Approach for Application Development. Journal of Universal Computer Science 10(9), 1302-1324.
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2004): Conceptualization prototyping and process of hypermedia applications. International Journal of Software Engineering and Knowledge Engineering 14(6), 565–602.
  • Antonio Navarro, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, José Luis Sierra (2004): The plumbingXJ approach for fast prototyping of web applications . Journal of Digital Information 5(2).
  • Conferences

  • Pilar Sancho, Borja Manero, Baltasar Fernández-Manjón (2004): Designing a personalized E-learning experience using learning objects.. Proceedings of the IADIS International Conference on WWW/Internet. Madrid, Spain, 6-9 October 2004. ISBN:972-98947-5-2.
  • Pilar Sancho, Baltasar Fernández-Manjón, Borja Manero (2004): Evaluation of Learning Objects and e-Learning Standards. Proceedings of International Symposium on Innovation in Information & Communication Technology (ISIICT 2004), Amman, Jordania. 25-35.
  • Pilar Sancho, Borja Manero, Baltasar Fernández-Manjón (2004): <e-Aula>: a personalized e-learning system based on educational standards and markup languages. Proceedings of the IASTED Internacional Conference on Web-Based Education (WBE 2004), Innsbruck, Austria. 538-543 .
  • Baltasar Fernández-Manjón, Javier López-Moratalla, Iván Martínez-Ortiz, Pablo Moreno-Ger (2004): Los Objetos Educativos en el Sistema <e-Aula>. Proceedings of the I Simposio Pluridisciplinar sobre Diseño, Evaluación y Descripción de Contenidos Educativos Reutilizables (SPDECE 2004), Guadalajara, Spain.
  • Baltasar Fernández-Manjón, Javier López-Moratalla, Iván Martínez-Ortiz, Pablo Moreno-Ger (2004): Implementación de Sistemas e-Learning Empleando Estándares IMS: Usos del Manifiesto. Proceedings of the VI Simposio Internacional de Informática Educativa (SIIE 2004), Cáceres, Spain.
  • Baltasar Fernández-Manjón, Borja Manero, Pilar Sancho, José Luis Sierra (2004): Desarrollo de Cursos y de un Sistema de Enseñanza de Acuerdo a Estándares de e-learning: el Proyecto <e-Aula>. In Proceedings of I Jornada Campus Virtual UCM .
  • Antonio Sarasa, Alfredo Fernández-Valmayor, Fernández-Pampillón, A, Antonio Navarro, José Luis Sierra (2004): El Proyecto REI-MLH. In Proceedings of I Jornada Campus Virtual UCM.
  • Antonio Sarasa, Alfredo Fernández-Valmayor, Héctor Hernaz, Antonio Navarro, José Luis Sierra (2004): De Chasqui a Chasqui II: Una Evolución en la Conceptualización de los Objetos Virtuales. Proceedings of the VI Simposio Internacional de Informática Educativa (SIIE 2004), Cáceres, Spain .
  • Other

  • Pilar Sancho, Borja Manero, Baltasar Fernández-Manjón (2004): Learning Objects Definition and Use in <e-aula>: Towards a Personalized Learning Experience. In Kloos C.D. and Pardo A. (Eds.), Edutech:Computer-Aided Design Meets Computer Aided Learning, pages 177-186.
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2004): A Document-Oriented Approach to the Development of Knowledge Based Systems. In Conejo, R; Urretavizcaya, M; Pérez-de-la-Cruz, J (eds), Current Topics in Artificial Intelligence. Lecture Notes In Artificial Intelligence 3040, 1302-1324 (Springer).

  • 2003

    Conferences

  • Pilar Sancho, Borja Manero, Baltasar Fernández-Manjón (2003): Usos experimentales de estándares educativos en el sistema <e-aula>. Proceedings of CHALLENGES 2003, III Conferencia Internacional sobre Tecnologías de la Información y la Comunicación en la Educación, Braga, Portugal .
  • Baltasar Fernández-Manjón, Carmen Fernández-Chamizo, Antonio Navarro, José Luis Sierra, Pilar Sancho, Borja Manero, Antonio Sarasa, López,A.I; Vallejo,J.A; Blanco.D (2003): <e-Aula>: Design and implementation of an e-learning environment based on markup languages and educational standards. In Proceedings of Jornada de Seguimiento de Proyectos en Tecnologías Informáticas.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2003): ADDS: Una Aproximación Documental al Desarrollo de Software . In Proceedings of the III Jornadas de Programación y Lenguajes PROLE'03.
  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2003): Aplicación del Paradigma Documental al Desarrollo de Sistemas Basados en el Conocimiento. In Proceedings of the X Conferencia de la Asociación Española para la Inteligencia Artificial – V Jornadas de Transferencia Tecnológica de Inteligencia Artificial CAEPIA – TTIA'03.
  • José Luis Sierra, Alfredo Fernández-Valmayor, Alfredo Fernández-Valmayor, Antonio Navarro (2003): Building Applications with Domain-Specific Markup Languages: A Systematic Approach to the Development of XML-based Software. In Proceedings of the 3rd International Conference on Web Engineering, Oviedo, España. Lecture Notes in Computer Science 2722 (Springer).
  • Antonio Navarro, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, José Luis Sierra (2003): An XML-Based Approach for Fast Prototyping of Web Applications. In Proceedings of the 3rd International Conference on Web Engineering, Oviedo, España. Lecture Notes in Computer Science 2722 (Springer).
  • Other

  • Alfredo Fernández-Valmayor, Antonio Navarro, Baltasar Fernández-Manjón, José Luis Sierra (2003): Lenguajes de Programación, Lenguajes de Marcado y Modelos Hipermedia: Una Visión Interesada de la Evolución de los Lenguajes Informáticos. In López-Alonso, C; Séré, A (eds), Nuevos Géneros Discursivos: Los Textos Electrónicos, pages 95-113. Biblioteca Nueva .

  • 2002

    Journal

  • Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro, José Luis Sierra (2002): Application of XML Mark-up Languages to Software Development . UPGRADE III(4), 15-20. Published simulatenously as "Aplicación de los Lenguajes de Marcado XML en el Desarrollo de Software", Novática 158, 17-21 .
  • Conferences

  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2002): An Extensible and Modular Processing Model for Document Trees. In Proceedings of Extreme Markup Languages 2002, Montreal, Canada.
  • Antonio Navarro, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, José Luis Sierra (2002): Formal-Driven Conceptualization and Prototyping of Hypermedia Applications. Fundamental Approaches to Software Engineering FASE’02, 5th European Conference on Theory and Practice of Software (ETAPS 2002), Grenoble, France. Lecture Notes in Computer Science 2306, 308-322.

  • 2001

    Conferences

  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (2001): Operationalizing Application Descriptions in DTC: Building Applications with Generalized Markup Technologies. In Proceedings of the 13th International Conference on Software Engineering & Knowledge Engineering SEKE'01, Buenos Aires, Argentina .
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2001): Desarrollo de Aplicaciones Hipermedia Educativas en la Web. Proceedings of the III Simposio Internacional de Informática Educativa (SIIE 2001).
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2001): Trading Off Multimedia Contents for Adaptation Capabilities: Developing Educational Hypermedia Applications for the Web (abstract). Book of abstracts of the 7th IFIP World Conference on Computers in Education, Copenhagen, Dinamarca.
  • Other

  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2001): Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain. Ortega, M y Bravo, J (eds.) Computers and Education: Towards an Interconnected Society. Kluwer Academic Publishers, pp. 251-260.

  • 2000

    Conferences

  • José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Antonio Navarro (2000): Integration of Markup Languages, Document Transformations and Software Components in the Development of Applications: The DTC Approach. In Proceedings of the Conference on Software: Theory and Practice – 16th IFIP World Computer Congress, Beijing, China.
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2000): Integration of Markup Languages and Object-Oriented Tecniques in a Hypermedia Methodology. In Proceedings of the 12th Joint International Conference of the Association for Literary and Linguistic Computing and the Association for Computers and the Humanities ALLC/ACH 2000, Glasgow, United Kingdom.
  • Antonio Navarro, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, José Luis Sierra (2000): La Metodología ADDAH en el Dominio Educativo. Proceedings of the II Simposio Internacional de Informática Educativa (SIIE 2000), Puertollano, Spain.
  • Antonio Navarro, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, José Luis Sierra (2000): A Practical Methodology for the Development of Educational Hypermedias . In proceedings of Conference on Educational Uses of Information and Communication Technologies - 16th IFIP World Computer Congress WCC2000, Beijing, China.
  • Other

  • Antonio Navarro, José Luis Sierra, Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (2000): XML-based Integration of Hypermedia Design and Component-Based Techniques in the Production of Educational Applications. In Ortega, M.; Bravo, J. (Eds). Computers and Education in the 21st Century, pages 229-239. Kluwer Academic Publishers.

  • 1999

    Conferences

  • José Luis Sierra, Alfredo Fernández-Valmayor, Baltasar Fernández-Manjón, Antonio Navarro (1999): La Integración de Documentos Marcados en Aplicaciones Hipermedia y su Relación con . In Proceedings of the VIII Conferencia de la Asociación Española para la Inteligencia Artificial – III Jornadas de Transferencia Tecnológica de Inteligencia Artificial, CAEPIA – TTIA'99, Murcia, Spain.

  • 1998

    Journal

  • Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (1998): Building educational tools based on formal concept analysis. Education and Information Technologies, 3, 187-201.
  • Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor, Carmen Fernández-Chamizo (1998): Pragmatic user model implementation in an intelligent help system. British Journal of Educational Technology, 29 (2), 113-123.

  • 1997

    Journal

  • Baltasar Fernández-Manjón, Alfredo Fernández-Valmayor (1997): Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features. Education and Information Technologies 2 193-206 (1997).

  • 1993

    Conferences

  • Jesus Salido, Angela Ribeiro, Dolores Castillo, José Luis Sierra (1993): A Transputer Net for a Rule Based System. In Proceedings of the Meeting PARSYS LTD. User Group V.

  • 1992

    Conferences

  • Daniel Kuchen, Daniel Carrica, Manuel Armada, Carlos Vargas, José Luis Sierra (1992): Sistema Experimental para el Control Vectorial de Motores de Inducción. In Proceedings of the XIII Simposio Nacional de Control, Buenos Aires, Argentina .
  • Jesus Salido, Angela Ribeiro, José Luis Sierra (1992): Sistema Basado en Reglas Distribuido en una red de Transputers. In Proceedings of the III Reunión de Paralelismo, Valencia, Spain.