<e-UCM> The e-Learning Research Group at UCM

The NUCLEO project

NUCLEO is an instructional framework that uses a pedagogical approach deeply grounded in the socio-constructive stream, in which students collaborate in small teams to reach the solution of real-world, open-ended, ill-structured problems as they would do in a classical problem based learning scenario. The difference is that in our system, the real-world is a virtual fantastic one.

The learning takes place in a futurist scenario in which, conducted by a metaphor, the students (represented by configurable avatars) get immersed into a civilization threatened to destruction by a terrible menace. In order to combat their enemy, selected members of the community are trained in the weapons of knowledge by competing among them to solve a mission, as it happens in "Ender's game", the book by Orson Scott Carr which serves as inspiration. Thus, the learning environment reproduces the training of the warriors in a multi user virtual reality environment which is provided with several tools needed for collaboration and problem solving by means of a connection with the Learning Management System database (we are currently using Moodle).

Our project is focused on three main objectives:


Our approach contributes to the research of new ways of learning in the following ways:

We have some videos showing the current state of the project: