Ángel Serrano Laguna

Ángel Serrano Laguna

Estudiante de doctorado

Ángel Serrano Laguna obtuvo su título de Ingeniero Informático por la Universidad Complutense de Madrid en 2010 y  un año después completó el Máster de Investigación Informática, también por la UCM. Comenzó sus estudios de doctorado ese mismo año, en el grupo eUCM. Entre sus intereses de investigación se encuentran el estudio de videojuegos educativos y la búsqueda y desarrollo de herramientas que faciliten su introducción en el aula, así como el estudio de técnicas Learning Analytics que faciliten la evaluación de estos juegos.

Contacto

  angel.serrano [arroba] fdi.ucm.es

  Aula 16

Investigación

Serious games
Learning Analytics
E-Learning

Currículum

Ingeniero Técnico en Informática de Sistemas, por la Unviersidad Complutense de Madrid, con premio extraordinario fin de carrera al mejor expediente, en 2009.

Ingeniero Informático por la Universidad Complutense de Madrid en 2011.

Máster en Investigación Informático por la Universidad Complutense de Madrid en 2012.

Actualmente, cursa estudios de doctorado.

Publicaciones


    2018

    Journal

  • Ángel Serrano-Laguna, Borja Manero, Manuel Freire, Baltasar Fernández-Manjón (2018): A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. Multimedia Tools and Applications 77 (2), pp. 2849-2871 [Impact Factor JCR (2018): 2.101; (Q2) 40/107 in“Computer Science, Software Engineering”] DOI 10.1007/s11042-017-4467-6 http://link.springer.com/article/10.1007/s11042-017-4467-6.

  • 2017

    Journal

  • Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious games. Computer Standards & Interfaces 50 (2017) 116–123, http://dx.doi.org/10.1016/j.csi.2016.09.014 [IF, 1,633, Q2 in COMPUER SCIENCE, SOFTWARE ENGINEERING].
  • Other

  • Ángel Serrano-Laguna (2017): Mejorando la evaluación de juegos serios mediante el uso de analíticas de aprendizaje. Tesis Doctoral. Facultad de Informática. Universidad Complutense de Madrid..

  • 2016

    Other

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious Games. In Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-17727-4_21-1.

  • 2015

    Journal

  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2015): Can educational video games increase high school students’ interest in theatre?. Computers & Education, 87, 182-191. [IF 2.630 JCR, Q1 in COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS].
  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2015): Videojuegos y Teatro en las escuelas. Revista Portuguesa de Pedagogía. Vol 49..
  • Conferences

  • Ángel Serrano-Laguna, Dan-Cristian Rotaru, Antonio Calvo-Morata, Javier Torrente, Baltasar Fernández-Manjón (2015): Creating Interactive Content in Android Devices: The Mokap Hackaton. International Symposium on End User Development, 287-290, Springer, Cham.
  • Javier Torrente, Ángel Serrano-Laguna, Conor Fisk, Breid O'Brien, Wanda Aleksy, Baltasar Fernández-Manjón (2015): Introducing Mokap: A Novel Approach to Creating Serious Games. 5th International Conference in Digital Health 2015.

  • 2014

    Journal

  • Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, J. A. Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Towards a Low Cost Adaptation of Educational Games for People with Disabilities. Computer Science and Information Systems (ComSIS), 11(1), pp. 369-391, January 2014. [SCI-JCR:0.549 (2012)]..
  • Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Application of Learning Analytics in Educational Videogames. Entertainment Computing 5(4), pp 313-322, December 2014. Elsevier. http://dx.doi.org/10.1016/j.entcom.2014.02.003.
  • Conferences

  • Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón (2014): Learning Analytics and Educational Games: Lessons Learned from Practical Experience. GaLA Conference, Paris, 23-25 October. LNCS 8605, pp. 16–28, 2014. DOI: 10.1007/978-3-319-12157-4_2.
  • Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Development of a Game Engine for Accessible Web-Based Games. Games And Learning Alliance Conference (GALA) 2013, 23-25 October 2013, Paris, France. LNCS 8605, pp. 107–115. DOI: 10.1007/978-3-319-12157-4_9.
  • Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Applying learning analytics to simplify serious games deployment in the classroom. Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON) Page 872-877 ISBN: 978-1-4799-3190-3.
  • Borja Manero, Javier Torrente, Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Are Serious Games Working as Expected?. Emerging Issues in Smart Learning Lecture Notes in Educational Technology 2015, pp 89-96. Springer Berlin Heidelberg. DOI: 10.1007/978-3-662-44188-6_12.
  • Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Baltasar Fernández-Manjón (2014): A game Engine to Learn Computer Science Languages. 2014 IEEE Frontiers in Education Conference, pp 765-771, ISBN 978-1-4799-3922-0/14.

  • 2013

    Journal

  • Iván Martínez-Ortiz, Ángel del Blanco, Javier Torrente, Ángel Serrano-Laguna, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Eugenio J. Marchiori (2013): Addressing Serious Games Interoperability: The eAdventure Journey. Journal Of Advanced Distributed Learning Technology; 1 (1); pp. 60-76. http://jadlet.com/magazine/JADLeT-no1-april-2013.pdf.
  • Conferences

  • Ángel del Blanco, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Ioana Andreea Stanescu (2013): INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE. The 9th International Scientific Conference eLearning and software for Education Bucharest, April 25-26, 2013 10.12753/2066-026X-13-145.
  • Ángel del Blanco, Ángel Serrano-Laguna, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2013): E-Learning Standards and Learning Analytics. Can Data Collection Be Improved by Using Standard Data Models?. In Proceedings of the IEEE Engineering Education Conference (EDUCON), pp 1255-1261, Berlin, Germany, March 13-15..

  • 2012

    Journal

  • Baltasar Fernández-Manjón, Carmen Fernández-Chamizo, Antonio Navarro, Pilar Sancho, Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, Francisco Huertas, Fernando Téllez (2012): e-UCM (Grupo de Investigación en e-learning), UCM. IE Comunicaciones, Revista Iberoamericana de Informática Educativa, Número 15, Enero-Junio, pp 37-46. .
  • Conferences

  • Ángel Serrano-Laguna, Eugenio J. Marchiori, Ángel del Blanco, Javier Torrente, Baltasar Fernández-Manjón (2012): A framework to improve evaluation in educational games. In Proceedings of the IEEE Engineering Education Conference (EDUCON), Marrakesh, Morocco, April.
  • Eugenio J. Marchiori, Ángel Serrano-Laguna, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2012): Integrating domain experts in educational game authoring: a case study. In proceedings of the 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), pp. 72-76, Takamatsu (Japan). March 27-30 2012. (doi: 10.1109/DIGITEL.2012.20) .
  • Ángel del Blanco, Javier Torrente, Ángel Serrano-Laguna, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2012): Deploying and Debugging Educational Games Using e-Learning Standards. n Proceedings of the IEEE Engineering Education Conference (EDUCON), pp 1113- 1118, Marrakesh, Morocco, April 20-22 .
  • Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, J. A. Vallejo-Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Towards Universal Game Development in Education: Automatic and Semiautomatic Methodologies. E. Popescu et al. (Eds):ICWL 2012, LNCS 7558, pp. 160-169, 2012. Proceedings of the 11th International Conference on Web-based Learning (ICWL 2012), 2-4 September 2012, Sinaia, Romania. .
  • Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2012): Tracing a little for big Improvements: Application of Learning Analytics and Videogames for Student Assessment. In proceedings of VS-GAMES conference 2012, pp 203-209, October 29-31 2012, Genoa, Italy.

  • 2011

    Conferences

  • Eugenio J. Marchiori, Ángel Serrano-Laguna, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): Extensible multi-platform educational game framework. In proceedings of the 10th International Conference on Web-based Learning (ICWL 2011), Hong Kong, China, December 8-10, 2011..
  • Ángel Serrano-Laguna, Eugenio J. Marchiori, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2011): Integration of a Physics Engine into an Adventure Game Platform. In proceedings of New Trends in Engineering Education Workshop, pp 5-10. In Conjuction with the VII International Conference on Engineering and Computer Education - ICECE 2011, Guimarães, (Portugal), September 28..