The CHERMUG project aims to develop a game to support students as they develop an understanding of research methods and statistics. The inductive and hypothetico-deductive reasoning that underlie research methodology require logical reasoning and critical thinking skills that are core competences in developing a more sophisticated understanding of the world. These higher level thinking skills provide the fundamental skills base required to tackle the ill-defined problems that we face in the 21st century. The CHERMUG project fits very well with the EU 2020 Strategy “New Skills for New Jobs” and the General Priorities of LLP, which aims to promote the acquisition of key competences throughout the education and training system. More specifically using games to teach methods and statistics fits with the acquisition of:

  1. Mathematical competence and basic competences in science and technology.
  2. Digital competence and
  3. Learning to learn.

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