
Kiddo, a game to break gender stereotypes in Mexico
Kiddo is a narrative and decision-making video game to address gender stereotypes among children aged 10–13, presented in a 2D “point and click” format. Kiddo seeks to challenge and break down the most common gender stereotypes to promote education and awareness about gender equality. Highlighting these stereotypes, Kiddo aims to spark conversations and inspire change towards a more inclusive and equal society.
The game has been designed and developed as part of the Thesis of Alma G. Barrera Yáñez.
Related publications:
Alma Barrera, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2025): Video Games That Educate: Breaking Gender Stereotypes and Promoting Gender Equality with a Serious Video Game. Information, 16, 199. [JCR 2023 IF 2.4, 126/250, Q3 in COMPUTER SCIENCE, INFORMATION SYSTEMS]. DOI: 10.3390/info16030199.
Alma Barrera, Cristina Alonso-Fernández, Víctor Manuel Pérez-Colado, Baltasar Fernández-Manjón (2023): Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame. Education Sciences. [JCR 2023 IF 2.5, 133/760, Q1 in EDUCATION & EDUCATIONAL RESEARCH]. DOI: 10.3390/educsci13101004.
Alma Barrera, Cristina Alonso-Fernández, Baltasar Fernández-Manjón (2022): Acceptance evaluation of a serious game to address gender stereotypes in Mexico. The 7th Annual International Symposium on Emerging Technologies for Education in conjunction with ICWL 2022 (SETE 2022), 22-23 November, 2022, La Laguna, Spain.