This year, Cristian and Toni, two great students in their last year, are creating an Android version of eAdventure, named eAdventure Mockup, that hopefully will be released in Google Play in late May. Most of the infrastructure is shared with the desktop version of eAdventure, but eAdventure Mockup will try to tackle the special requirements […]
Author Archive for: anserran
About Ángel Serrano Laguna
This author has yet to write their bio.Meanwhile lets just say that we are proud Ángel Serrano Laguna contributed a whooping 4 entries.
Entries by Ángel Serrano Laguna
While the engine gains stability and new features —including support for game variables— we are now focusing big part of our efforts in the eAdventure editor (namely, our main product), planning a minimal first release. This pre-pre-pre-pre-alpha version will allow users to create new scenes in the game, and position game elements inside them. We […]
The new eAdventure is advancing slowly but steadily. This week we put a lot of effort in having a minimal game engine working, and we did it! We have a running technical demo showing some of the new features. Yes. Not that impressive, but it is something. You can check the new Renderers and Actions […]
We open this section here in the e-UCM’s research page until we build a new eAdventure website. Here we’ll publish regular updates on the progress on eAdventure 2.0. We are planning many new features for the platform, including a fully redesigned interface, simplified edition, and support for HTML5 and Android game development. Don’t forget to […]