While the engine gains stability and new features —including support for game variables— we are now focusing big part of our efforts in the eAdventure editor (namely, our main product), planning a minimal first release. This pre-pre-pre-pre-alpha version will allow users to create new scenes in the game, and position game elements inside them.
We want to leave behind all Java related problems suffered with the first version of eAdventure. Specially, those requiring the user to install a 3rd party software (as Java) to run the editor. So we are planning to distribute eAdventure with the OpenJDK embedded, probably using some of the releases published in Github.
Meanwhile, here is a first screen shot of the editor-to-be: