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Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games
In this paper, which is to be published in 2015 by the top journal…
https://www.e-ucm.es/wp-content/uploads/2014/02/pro_230x150_proyectos_LDB_en.jpg
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borja
/wp-content/uploads/2013/09/logo.png
borja2014-02-26 17:44:322014-03-16 14:08:17La Dama Boba experiment: Motivating youngster towards classic theater
Physics for novice sailors: success stories of an eAdventure game
Eugenio Viesca Revuelta, Jesús Sellers Morillo y Luis Gutiérrez…

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
We present EGDA, an Educational Game Development Approach focused on the teaching of procedural knowledge in healthcare using a cost-effective approach, which is the result of 7 years of continued research.

Towards a Low Cost Adaptation of Educational Games for People with Disabilities
In this paper we propose a system that automatically or semi-automatically adapts an eAdventure game for people with disabilities. The ultimate goal is to reduce the cost needed to make an educational game accessible.
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Javier Torrente
/wp-content/uploads/2013/09/logo.png
Javier Torrente2012-10-24 15:40:042014-01-22 09:45:01e-UCM research group wins ACM Student Research Competition at ASSETS12Portfolio Items

Evaluation of Semi-automatically Generated Accessible Interfaces for Educational Games
In this paper, which is to be published in 2015 by the top journal…
https://www.e-ucm.es/wp-content/uploads/2014/02/pro_230x150_proyectos_LDB_en.jpg
150
230
borja
/wp-content/uploads/2013/09/logo.png
borja2014-02-26 17:44:322014-03-16 14:08:17La Dama Boba experiment: Motivating youngster towards classic theater
Physics for novice sailors: success stories of an eAdventure game
Eugenio Viesca Revuelta, Jesús Sellers Morillo y Luis Gutiérrez…

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
We present EGDA, an Educational Game Development Approach focused on the teaching of procedural knowledge in healthcare using a cost-effective approach, which is the result of 7 years of continued research.

Towards a Low Cost Adaptation of Educational Games for People with Disabilities
In this paper we propose a system that automatically or semi-automatically adapts an eAdventure game for people with disabilities. The ultimate goal is to reduce the cost needed to make an educational game accessible.
https://www.e-ucm.es/wp-content/uploads/2014/01/acmsrc12.jpg
150
230
Javier Torrente
/wp-content/uploads/2013/09/logo.png
Javier Torrente2012-10-24 15:40:042014-01-22 09:45:01e-UCM research group wins ACM Student Research Competition at ASSETS12